Viewport Display¶
Reference
- Panel
- Rendered
- Display hair as curves. 
- Path
- Display just the end points of the hairs. 
- Steps
- The number of segments (control points minus 1) of the hair strand. In between the control points the segments are interpolated. The number of control points is important: - For the soft body animation, because the control points are animated like vertices, so more control points mean longer calculation times. 
- For the interactive editing, because you can only move the control points (but you may recalculate the number of control points in Particle Edit Mode). 
 - Hint - Segments - Ten Segments should be sufficient even for very long hair, five Segments are enough for shorter hair, and two or three segments should be enough for short fur.