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CINEMA 4D
CINEMA 4D Lite
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Cinema 4D Program Documentation
Cinema 4D
Cinema 4D Lite
Team Render
Reference
Cinema 4D
Basic Features
Overview
Views and Viewports
View
3D Connexion
Virtual Walkthrough
First Steps
Virtual Walkthrough Tool
Virtual Walkthrough Tool: Options
Virtual Walkthrough Tool: Scale and Threshold
Virtual Walkthrough Tool: Speed Ratios Tab
Virtual Walkthrough Tool: Record Tab
Virtual Walkthrough Tool: HUD
Virtual Walkthrough Tool: Shortcuts
Collision Orbit
Collision Orbit: Options
Collision Orbit: Record Movement
Collision Orbit: HUD Display
Collision Detection Tag
Collision Detection Tag: Basic Properties
Collision Detection Tag: Tag Properties
Tips and Tricks
Cameras
Display
Options
Filter
Panel
ProRender
HUD
Configuration
Graphical User Interface
Windows
Tabs
Icon Palettes
Customize Commands Manager
Customize Menu Manager
Cinema 4D Project Settings
Cinema 4D Project Settings: Project Settings
Drawing Pipeline
Cinema 4D Project Settings: Info
References
Cinema 4D Project Settings: To Do
To Do: Task
To Do: Done
Cinema 4D Project Settings: Key Interpolation
Preferences
Preferences: Interface
Preferences: Input Devices
Preferences: Navigation
Preferences: OpenGL
Preferences: View
Preferences: Files
Paths
Paths: Pahs
Preferences: Units
Preferences: Memory
Preferences: Communication
Communication: Live Link
Communication: Anonymised
Preferences: Renderer
Preferences: Content Browser
Preferences: Material Manager
Modeling/ Sculpting Preferences
Modeling/ Sculpting Preferences: Modeling/ Sculpting Preferences
Preferences: Substance Engine
Preferences: Takes
Preferences: Projection Man
Preferences: Timeline/Function Graph
Preferences: Import/Export
Import/Export: 3D Studio Export
Import/Export: 3D Studio Import
Alembic
Alembic Import Settings
Alembic Import Settings: Alembic Import Settings
Alembic Export Settings
Alembic Export Settings: Alembic Export Settings
Alembic
Alembic: Basic Properties
Alembic: Coordinates
Alembic: Object Properties
Allplan
Allplan: Allplan Export
ArchiCAD Plugin
ArchiCAD
Import/Export: Cinema 4D Import
BVH Import
BVH Import: BVH Import
COLLADA
COLLADA 1.4 Import
COLLADA 1.4 Import: COLLADA 1.4 Import
COLLADA 1.4 Export
COLLADA 1.4 Export: COLLADA 1.4 Export
COLLADA 1.5 Import
COLLADA 1.5 Import: COLLADA 1.5 Import
COLLADA 1.5 Export
COLLADA 1.5 Export: COLLADA 1.5 Export
DEM Import
DEM Import: DEM Import
DWG Import
DWG Import: DWG Import
Object Settings for Curves and Surfaces
Trimmed Surfaces
Trimmed Surfaces: Basic Properties
Trimmed Surfaces: Coordinates
Trimmed Surfaces: Object Properties
Base Surface
Base Surface: Basic Properties
Base Surface: Coordinates
Base Surface: Object Properties
Mapped Curve
Mapped Curve: Basic Properties
Mapped Curve: Coordinates
Mapped Curve: Object Properties
Base Curve
Base Curve: Basic Properties
Base Curve: Coordinates
Base Curve: Object Properties
DXF Import/Export
DXF Import/Export: DXF Import
DXF Import/Export: DXF Export
Import/Export: Direct 3D Export
FBX Import / Export
FBX Import / Export: FBX Import Settings (versions 7.4, 7.3, 7.2, 7.1, 7.0, 6.1 and 6.0)
FBX Import / Export: FBX Export
Illustrator Export
Illustrator Export: Illustrator Export
Adobe Illustrator Import
Adobe Illustrator Import: Adobe Illustrator Import
SketchUp Importer
SketchUp Importer: SketchUp Importer Settings
STL Import/Export
STL Import/Export: STL Export
STL Import/Export: STL Import
Volume Export
Volume Export: Volume Export
Volume Import
Volume Import: Volume Import
Import/Export: VRML 2 Export
Import/Export: VRML 2 Import
Update Merge
Wavefront OBJ
Wavefront OBJ: OBJ Import
Wavefront OBJ: OBJ Export
Scheme Colors
Scheme Colors: Display Colors
Scheme Colors: Hair Color
Scheme Colors: Theme Colors
Plugins
Preferences: Plugins
Information for administrators
Installing Cinema 4D over a network and user-specific local settings
Cinema 4D and the Command Line
Installation guide MAXON License Server on GNU/Linux
Cinema 4D Commandline Installation
Environment Variables
Attribute Manager
How to use the Attribute Manager
Selection
Mode
Modeling Settings
Modeling Settings: Snap
Modeling Settings: Quantize
Modeling Settings: Mesh Checking
Viewport
Viewport: Display
Viewport: Filter Tab
Viewport: View
Viewport: Back
Viewport: HUD
Viewport: Stereoscopic
Viewport: Enhanced OpenGL
Edit, Copy, Paste
User Data
File Menu
File Menu
Export
Edit Menu
Undo Buffer
Clipboard
Project Info
Create Menu
Null Object
Null Object: Basic Properties
Null Object: Coordinates
Null Object: Object Properties
Primitives
Cube Object
Cube Object: Basic Properties
Cube Object: Coordinates
Cube Object: Object Properties
Cylinder Object
Cylinder Object: Basic Properties
Cylinder Object: Coordinates
Cylinder Object: Object Properties
Cylinder Object: Caps
Cylinder Object: Slice
Disc Object
Disc Object: Basic Properties
Disc Object: Coordinates
Disc Object: Object Properties
Disc Object: Slice
Plane Object
Plane Object: Basic Properties
Plane Object: Coordinates
Plane Object: Object Properties
Polygon Object
Polygon Object: Basic Properties
Polygon Object: Coordinates
Polygon Object: Object Properties
Sphere Object
Sphere Object: Basic Properties
Sphere Object: Coordinates
Sphere Object: Object Properties
Capsule Object
Capsule Object: Basic Properties
Capsule Object: Coordinates
Capsule Object: Object Properties
Capsule Object: Slice
Cone Object
Cone Object: Basic Properties
Cone Object: Coordinates
Cone Object: Object Properties
Cone Object: Caps
Cone Object: Slice
Figure Object
Figure Object: Basic Properties
Figure Object: Coordinates
Figure Object: Object Properties
Landscape Object
Landscape Object: Basic Properties
Landscape Object: Coordinates
Landscape Object: Object Properties
Oil Tank Object
Oil Tank Object: Basic Properties
Oil Tank Object: Coordinates
Oil Tank Object: Object Properties
Oil Tank Object: Slice
Pyramid Object
Pyramid Object: Basic Properties
Pyramid Object: Coordinates
Pyramid Object: Object Properties
Platonic Object
Platonic Object: Basic Properties
Platonic Object: Coordinates
Platonic Object: Object Properties
Tube Object
Tube Object: Basic Properties
Tube Object: Coordinates
Tube Object: Object Properties
Tube Object: Slice
Torus Object
Torus Object: Basic Properties
Torus Object: Coordinates
Torus Object: Object Properties
Torus Object: Slice
Bezier Object
Bezier Object: Basic Properties
Bezier Object: Coordinates
Bezier Object: Object Properties
Polygon Object
Polygon Object: Basic Properties
Polygon Object: Coordinates
Spline
Arc
Arc: Basic Properties
Arc: Coordinates
Arc: Object Properties
Circle
Circle: Basic Properties
Circle: Coordinates
Circle: Object Properties
Helix
Helix: Basic Properties
Helix: Coordinates
Helix: Object Properties
n-Side
n-Side: Basic Properties
n-Side: Coordinates
n-Side: Object Properties
Rectangle
Rectangle: Basic Properties
Rectangle: Coordinates
Rectangle: Object Properties
4-Sided
4-Sided: Basic Properties
4-Sided: Coordinates
4-Sided: Object Properties
Cissoid
Cissoid: Basic Properties
Cissoid: Coordinates
Cissoid: Object Properties
Cogwheel
Cogwheel: Basic Properties
Cogwheel: Coordinates
Cogwheel: Object Properties
Cogwheel: Teeth
Cogwheel: Inlay
Cycloid
Cycloid: Basic Properties
Cycloid: Coordinates
Cycloid: Object Properties
Flower
Flower: Basic Properties
Flower: Coordinates
Flower: Object Properties
Profile
Profile: Basic Properties
Profile: Coordinates
Profile: Object Properties
Star
Star: Basic Properties
Star: Coordinates
Star: Object Properties
Text
Text: Basic Properties
Text: Coordinates
Text: Object Properties
Formula
Formula: Basic Properties
Formula: Coordinates
Formula: Object Properties
Spline Object
Spline Object: Basic Properties
Spline Object: Coordinates
Spline Object: Object Properties
Generators
Subdivision Surfaces
Subdivision Surfaces: Basic Properties
Subdivision Surfaces: Coordinates
Subdivision Surfaces: Object Properties
Cloth Surface
Cloth Surface: Basic Properties
Cloth Surface: Coordinates
Cloth Surface: Object Properties
Extrude Object
Extrude Object: Basic Properties
Extrude Object: Coordinates
Extrude Object: Object Properties
Extrude Object: Caps
Extrude Object: Polygon Selections
Lathe object
Lathe object: Basic Properties
Lathe object: Coordinates
Lathe object: Object Properties
Lathe object: Caps
Lathe object: Polygon Selections
Loft Object
Loft Object: Basic Properties
Loft Object: Coordinates
Loft Object: Object Properties
Loft Object: Caps
Loft Object: Polygon Selections
Sweep object
Sweep object: Basic Properties
Sweep object: Coordinates
Sweep object: Object Properties
Sweep object: Caps
Sweep object: Polygon Selections
Spline Mask
Spline Mask: Basic Properties
Spline Mask: Coordinates
Spline Mask: Object Properties
Boole Object
Boole Object: Basic Properties
Boole Object: Coordinates
Boole Object: Object Properties
Connect Object
Connect Object: Basic Properties
Connect Object: Coordinates
Connect Object: Object Properties
Symmetry Object
Symmetry Object: Basic Properties
Symmetry Object: Coordinates
Symmetry Object: Object Properties
Instance Object
Instance Object: Basic Properties
Instance Object: Coordinates
Instance Object: Object Properties
Array Object
Array Object: Basic Properties
Array Object: Coordinates
Array Object: Object Properties
Atom Array
Atom Array: Basic Properties
Atom Array: Coordinates
Atom Array: Object Properties
Polygon Reduction Generator
Polygon Reduction Generator: Basic Properties
Polygon Reduction Generator: Coordinates
Polygon Reduction Generator: Object Properties
Metaball Object
Metaball Object: Basic Properties
Metaball Object: Coordinates
Metaball Object: Object Properties
LOD
LOD: Basic Properties
LOD: Coordinates
LOD: Object Properties
LOD: Options
Relief Object
Relief Object: Basic Properties
Relief Object: Coordinates
Relief Object: Object Properties
Vectorizer
Vectorizer: Basic Properties
Vectorizer: Coordinates
Vectorizer: Object Properties
Architectural Grass
Architectural Grass
Architectural Grass: Basic Properties
Architectural Grass: Material Properties
Architectural Grass: Assignment
Architectural Grass Material Tag
Architectural Grass Material Tag: Basic Properties
Architectural Grass Material Tag: Tag Properties
Python Generator
Python Generator: Basic Properties
Python Generator: Coordinates
Python Generator: Object Properties
Deformer object
Bend Object
Bend Object: Basic Properties
Bend Object: Coordinates
Bend Object: Object Properties
Bend Object: Falloff
Bulge Object
Bulge Object: Basic Properties
Bulge Object: Coordinates
Bulge Object: Object Properties
Bulge Object: Falloff
Shear Object
Shear Object: Basic Properties
Shear Object: Coordinates
Shear Object: Object Properties
Shear Object: Falloff
Taper Object
Taper Object: Basic Properties
Taper Object: Coordinates
Taper Object: Object Properties
Taper Object: Falloff
Twist Object
Twist Object: Basic Properties
Twist Object: Coordinates
Twist Object: Object Properties
Twist Object: Falloff
FFD Object
FFD Object: Basic Properties
FFD Object: Coordinates
FFD Object: Object Properties
Camera Deformer
Camera Deformer: Basic Properties
Camera Deformer: Coordinates
Camera Deformer: Object Properties
Correction Deformer
Correction Deformer: Basic Properties
Correction Deformer: Coordinates
Correction Deformer: Object Properties
Mesh Deformer
Mesh Deformer: Basic Properties
Mesh Deformer: Coordinates
Mesh Deformer: Object Properties
Melt Object
Melt Object: Basic Properties
Melt Object: Coordinates
Melt Object: Object Properties
Melt Object: Falloff
Explosion Object
Explosion Object: Basic Properties
Explosion Object: Coordinates
Explosion Object: Object Properties
ExplosionFX Object
ExplosionFX Object: Basic Properties
ExplosionFX Object: Coordinates
ExplosionFX Object: Object Properties
ExplosionFX Object: Explosion
ExplosionFX Object: Cluster
ExplosionFX Object: Gravity
ExplosionFX Object: Rotation
ExplosionFX Object: Special
Shatter Object
Shatter Object: Basic Properties
Shatter Object: Coordinates
Shatter Object: Object Properties
Jiggle
Jiggle: Basic Properties
Jiggle: Coordinates
Jiggle: Object Properties
Jiggle: Restriction
Jiggle: Forces
Jiggle: Cache
Squash & Stretch
Squash & Stretch: Basic Properties
Squash & Stretch: Coordinates
Squash & Stretch: Object Properties
Collision Deformer
Collision Deformer: Basic Properties
Collision Deformer: Coordinates
Collision Deformer: Object Properties
Collision Deformer: Colliders
Collision Deformer: Include
Collision Deformer: Maps
Collision Deformer: Cache
Collision Deformer: Advanced
Shrinkwrap Object
Shrinkwrap Object: Basic Properties
Shrinkwrap Object: Coordinates
Shrinkwrap Object: Object Properties
Spherify Object
Spherify Object: Basic Properties
Spherify Object: Coordinates
Spherify Object: Object Properties
Spherify Object: Falloff
Smoothing Deformer
Smoothing Deformer: Basic Properties
Smoothing Deformer: Coordinates
Smoothing Deformer: Object Properties
Surface Deformer
Surface Deformer: Basic Properties
Surface Deformer: Coordinates
Surface Deformer: Object Properties
Wrap Object
Wrap Object: Basic Properties
Wrap Object: Coordinates
Wrap Object: Object Properties
Wrap Object: Falloff
Spline Deformer Object
Spline Deformer Object: Basic Properties
Spline Deformer Object: Coordinates
Spline Deformer Object: Object Properties
Spline Rail
Spline Rail: Basic Properties
Spline Rail: Coordinates
Spline Rail: Object Properties
Spline Wrap
Spline Wrap: Basic Properties
Spline Wrap: Coordinates
Spline Wrap: Object Properties
Displacer Object
Displacer Object: Basic Properties
Displacer Object: Coordinates
Displacer Object: Object Properties
Displacer Object: Shading Tab Settings
Displacer Object: Falloff
Displacer Object: Object/Camera (Refresh Tab)
Formula Object
Formula Object: Basic Properties
Formula Object: Coordinates
Formula Object: Object Properties
Formula Object: Falloff
Morph Deformer
Morph Deformer: Basic Properties
Morph Deformer: Coordinates
Morph Deformer: Object Properties
Point Cache
Point Cache: Basic Properties
Point Cache: Coordinates
Point Cache: Object Properties
Wind Deformer Object
Wind Deformer Object: Basic Properties
Wind Deformer Object: Coordinates
Wind Deformer Object: Object Properties
Wind Deformer Object: Falloff
Bevel Deformer
Bevel Deformer: Basic Properties
Bevel Deformer: Coordinates
Bevel Deformer: Option
Bevel Deformer: Polygon Extrusion
Bevel Deformer: Shaping
Bevel Deformer: Topology
Falloff General
Falloff General: Falloff
Field
Field Objects
Linear Field
Linear Field: Basic Properties
Linear Field: Coordinates
Linear Field: Field
Linear Field: Remapping
Linear Field: Color Remap
Linear Field: Direction
Radial Field
Radial Field: Basic Properties
Radial Field: Coordinates
Radial Field: Field
Radial Field: Offset
Radial Field: Remapping
Radial Field: Color Remap
Radial Field: Direction
Spherical Field
Spherical Field: Basic Properties
Spherical Field: Coordinates
Spherical Field: Field
Spherical Field: Remapping
Spherical Field: Color Remap
Spherical Field: Direction
Box Field
Box Field: Basic Properties
Box Field: Coordinates
Box Field: Field
Box Field: Remapping
Box Field: Color Remap
Box Field: Direction
Cylinder Field
Cylinder Field: Basic Properties
Cylinder Field: Coordinates
Cylinder Field: Field
Cylinder Field: Remapping
Cylinder Field: Color Remap
Cylinder Field: Direction
Cone Field
Cone Field: Basic Properties
Cone Field: Coordinates
Cone Field: Field
Cone Field: Remapping
Cone Field: Color Remap
Cone Field: Direction
Capsule Field
Capsule Field: Basic Properties
Capsule Field: Coordinates
Capsule Field: Field
Capsule Field: Remapping
Capsule Field: Color Remap
Capsule Field: Direction
Torus Field
Torus Field: Basic Properties
Torus Field: Coordinates
Torus Field: Field
Torus Field: Remapping
Torus Field: Color Remap
Torus Field: Direction
Random Field
Random Field: Basic Properties
Random Field: Coordinates
Random Field: Field
Random Field: Remapping
Random Field: Color Remap
Random Field: Direction
Random Field: View Settings
Shader Field
Shader Field: Basic Properties
Shader Field: Coordinates
Shader Field: Field
Shader Field: Remapping
Shader Field: Color Remap
Shader Field: Direction
Sound Field
Sound Field: Basic Properties
Sound Field: Coordinates
Sound Field: Field
Sound Field: Remapping
Sound Field: Color Remap
Sound Field: Direction
Formula Field
Formula Field: Basic Properties
Formula Field: Coordinates
Formula Field: Field
Formula Field: Subfields
Formula Field: Remapping
Formula Field: Color Remap
Formula Field: Direction
Python Field
Python Field: Basic Properties
Python Field: Coordinates
Python Field: Field
Python Field: Remapping
Python Field: Color Remap
Python Field: Direction
Group Field
Group Field: Basic Properties
Group Field: Coordinates
Group Field: Field
Group Field: Remapping
Group Field: Color Remap
Group Field: Direction
Field Layers
Convert
Convert: Layer Controls
Solid Field Layer
Solid Field Layer: Layer Controls
MoGraph Field Layer
MoGraph Field Layer: Layer Controls
Particle Field Layer
Particle Field Layer: Layer Controls
Point Object Field Layer
Point Object Field Layer: Layer Controls
Step Field Layer
Spline Field Layer
Spline Field Layer: Layer Controls
Field Layer Variable Tag
Field Layer Variable Tag: Layer Controls
Volume Object Field Layer
Volume Object Field Layer: Layer Controls
Time Field Layer
Time Field Layer: Layer Controls
Modifier Layers
Decay
Decay: Layer Controls
Rangemap
Rangemap: Layer Controls
Clamp
Clamp: Layer Controls
Colorizer
Colorizer: Layer Controls
Freeze
Freeze: Layer Controls
Freeze: Radius
Color Filter
Color Filter: Layer Controls
Formula
Formula: Layer Controls
Invert
Curve
Curve: Layer Controls
Noise Remap
Noise Remap: Layer Controls
Python
Python: Layer Controls
Quantize
Quantize: Layer Controls
Remap
Delay
Delay: Layer Controls
Other Objects
Field Remapper
Field Remapper: Remapping
Field Remapper: Color Remap
Field Remapper: Direction
Layer
Layer: Blending
Layer: Layer Controls
Folder
Folder: Layer Controls
Environment
Floor Object
Floor Object: Basic Properties
Floor Object: Coordinates
SKY Object
SKY Object: Basic Properties
SKY Object: Coordinates
Environment Object
Environment Object: Basic Properties
Environment Object: Coordinates
Environment Object: Object Properties
Foreground Object
Foreground Object: Basic Properties
Foreground Object: Coordinates
Background Object
Background Object: Basic Properties
Background Object: Coordinates
Stage Object
Stage Object: Basic Properties
Stage Object: Coordinates
Stage Object: Object Properties
Camera Object
Camera Object: Basic Properties
Camera Object: Coordinates
Camera Object: Object Properties
Camera Object: Physical Renderer
Camera Object: Details
Camera Object: Stereoscopic
Camera Object: Composition Helpers
Camera Object: Spherical Camera
Light Object
Light Object: Basic Properties
Light Object: Coordinates
Light Object: General
Light Object: Details
Light Object: Visibility
Light Object: Shadow
Light Object: Caustics
Light Object: Photometric
Light Object: Noise
Light Object: Lens Effects
Light Object: Project
Lighting Tool
Lighting Tool: Options
Material and Tags
XRefs
XRef Object
XRef Object: Basic Properties
XRef Object: Coordinates
XRef Object: Object Properties
Reference Manager
Reference Manager: References
Commands
Sound
Loudspeaker Object
Loudspeaker Object: Basic Properties
Loudspeaker Object: Coordinates
Loudspeaker Object: Object Properties
Microphone
Stereo Microphone Object
Stereo Microphone Object: Basic Properties
Stereo Microphone Object: Coordinates
Stereo Microphone Object: Object Properties
Microphone Object
Microphone Object: Basic Properties
Microphone Object: Coordinates
Microphone Object: Object Properties
Bake as Alembic & Delete
Modes Menu
Snapping
Coordinates
Axes
Coordinate System
Freeze Transformation
Unfreeze Transformation
Model
Workplane
Object
Animation
Texture
Camera
2D Tracks
Component Modes
Points
Edges
Polygons
Enable Axis
Tweak
Viewport Solo Mode
Workplane Modes
Workplanes
Select Menu
Selection Filter
Selection Object
Selection Object: Basic Properties
Selection Object: Coordinates
Selection Object: Object Properties
Loop Selection
Loop Selection: Options
Ring Selection
Outline Selection
Fill Selection
Path Selection
Path Selection: Options
Path Selection: Selection Tag Functions
Phong Break Selection
Phong Break Selection: Options
Phong Break Selection: Selection Tag Functions
Select All
Deselect All
Invert
Select Connected
Grow Selection
Shrink Selection
Hide Selected
Hide Unselected
Unhide All
Invert Visibility
Convert Selection
Set Selection
Point Selection Tag
Point Selection Tag: Basic Properties
Point Selection Tag: Fields
Edge Selection Tag
Edge Selection Tag: Basic Properties
Edge Selection Tag: Fields
Polygon Selection Tag
Polygon Selection Tag: Basic Properties
Polygon Selection Tag: Fields
Convert Vertex Map
Set Vertex Weight
Main selection tools
Live Selection
Live Selection: Options
Live Selection: Object Axis
Live Selection: Modeling Axis
Live Selection: Subdivision Surfaces
Live Selection: Soft Selection
Rectangle Selection
Rectangle Selection: Options
Rectangle Selection: Modeling Axis
Rectangle Selection: Object Axis
Rectangle Selection: Soft Selection
Lasso Selection
Lasso Selection: Options
Lasso Selection: Modeling Axis
Lasso Selection: Object Axis
Lasso Selection: Soft Selection
Polygon Selection
Polygon Selection: Options
Polygon Selection: Modeling Axis
Polygon Selection: Object Axis
Polygon Selection: Soft Selection
Tools Menu
Commander
Center
Center: Options
Center: Tool
Arrange
Arrange: Options
Arrange: Tool
Duplicate
Duplicate: Duplicate
Duplicate: Options
Duplicate: Tool
Transfer
Transfer: Options
Transfer: Tool
Randomize
Randomize: Options
Randomize: Tool
Ersetzen mit
Objekt projizieren
Paint
Paint: Options
Paint: Painting
Paint: Symmetry
Paint: Display
Naming
Naming: Options
Annotation Tool
Annotation Tool: Options
Measure & Construction Tool
Measure & Construction Tool: Options
Guide Object
Guide Object: Basic Properties
Guide Object: Coordinates
Guide Object: Object Properties
Guide Draw
Delete Enabled Guides
Doodle (sketching)
Doodle Object
Doodle Object: Basic Properties
Doodle Object: Coordinates
Doodle Object: Object Properties
Doodle Object: Options
Doodle
Doodle: Options
Reset Coordinates
Move
Move: Modeling Axis
Move: Soft Selection
Move: Object Axis
Scale
Scale: Modeling Axis
Scale: Soft Selection
Scale: Object Axis
Rotate
Rotate: Modeling Axis
Rotate: Soft Selection
Rotate: Object Axis
Mesh Menu
Parameters
Tool Parameters
Polygon Pen
Polygon Pen: Options
Line Cut
Line Cut: Options
Bevel Tool
Bevel Tool: Tool Option
Bevel Tool: Polygon Extrusion
Bevel Tool: Shaping
Bevel Tool: Topology
Bevel Tool: Tool
Extrude
Extrude: Options
Extrude: Tool
Extrude Inner
Extrude Inner: Options
Extrude Inner: Tool
Volume Mesh
Create Point
Create Point: Options
Close Polygon Hole
Close Polygon Hole: Options
Bridge
Bridge: Options
Matrix Extrude
Matrix Extrude: Options
Matrix Extrude: Tool
Smooth Shift
Smooth Shift: Options
Smooth Shift: Tool
Subdivide
Subdivision Surfaces Weight
Subdivision Surfaces Weight: Weight Subdivision Surface
Weld
Weld: Options
Melt
Stitch and Sew
Stitch and Sew: Options
Collapse
Dissolve
Optimize
Array
Array: Options
Array: Tool
Clone
Clone: Options
Clone: Tool
Mirror
Split
Disconnect
Plane Cut
Plane Cut: Options
Loop/Path Cut
Loop/Path Cut: Options
Loop/Path Cut: Interaction
Loop/Path Cut: Shaping
Edge Cut
Edge Cut: Options
Edge Cut: Tool
Connect (Points/Edges)
Triangulate
Untriangulate
Iron
Iron: Options
Iron: Tool
Brush
Brush: Options
Magnet
Magnet: Options
Magnet: Tool
Set Point Value
Set Point Value: Options
Set Point Value: Tool
Slide Tool
Slide Tool: Options
Slide Tool: Tool
Spin Edge
Change Point Order
Normal Move
Normal Move: Options
Normal Move: Tool
Normal Scale
Normal Scale: Options
Normal Scale: Tool
Normal Rotate
Normal Rotate: Options
Normal Rotate: Tool
Edge To Spline
Make Editable
Current State To Object
Connect Objects
Connect and Delete Objects
Polygon Groups to Objects
N-gon Triangulation
Retriangulate N-gons
Remove N-gons
Align Normals
Reverse Normals
Break Phong Shading
Unbreak Phong Shading
Select Broken Phong Edges
Axis Center
Reset Scale
Spline Boole Commands
Spline Menu
Spline Pen
Spline Pen: Options
Spline Sketch Tool
Spline Sketch Tool: Options
Spline Arc Tool
Spline Arc Tool: Options
Spline Arc Tool: Tool
Spline Smooth
Spline Smooth: Options
Chamfer
Chamfer: Options
Chamfer: Tool
Cross Section
Round
Round: Options
Round: Tool
Create Outline
Line Up
Project
Project: Options
Project: Tool
Hard Interpolation
Soft Interpolation
Equal Tangent Length
Equal Tangent Direction
Set First Point
Reverse Sequence
Move Down Sequence
Move Up Sequence
Join Segment
Break Segment
Explode Segments
Character Menu
Weight Manager
Weight Manager: Commands
Weight Manager: Joints
Weight Manager: Weights
Weight Manager: Auto Weight
Weight Manager: Options
Weight Manager: Display
VAMP
Character
Character: Basic Properties
Character: Coordinates
Character: Object Properties
Character: Hotspots
Character: Controls
Character: Display
CMotion
CMotion: Basic Properties
CMotion: Coordinates
CMotion: Object Properties
CMotion: Pose
CMotion: Route
CMotion: Steps
Build Character
CMotion Step
CMotion Step: Basic Properties
CMotion Step: Coordinates
CMotion Step: Object Properties
Joint Tool
Joint Tool: Options
Joint Align
Joint Align: Options
Mirror
Mirror: Direction
Mirror: Options
Mirror: Naming
Mirror: Weights
Mirror: Tool
Commands
Bind
Weight
Weight: Options
Weight: Symmetry
Weight: Display
Conversion
Joint
Joint: Basic Properties
Joint: Coordinates
Joint: Object Properties
Joint: Falloff
Joint: Kinematics
Joint: Symmetry
Skin
Skin: Basic Properties
Skin: Coordinates
Skin: Object Properties
Skin: Include
Muscle Object
Muscle Object: Basic Properties
Muscle Object: Coordinates
Muscle Object: Object Properties
Muscle Object: Dynamics
Muscle Object: Falloff
MSkin
MSkin: Basic Properties
MSkin: Coordinates
MSkin: Object Properties
MSkin: Muscles
Cluster
Cluster: Basic Properties
Cluster: Coordinates
Cluster: Object Properties
Cluster: Weights
Cluster: Falloff
Falloff
Falloff: Basic Properties
Falloff: Coordinates
Cloth Simulation
Cloth Tag
Cloth Tag: Basic Properties
Cloth Tag: Tag Properties
Cloth Tag: Forces
Cloth Tag: Dresser
Cloth Tag: Cache
Cloth Tag: Expert
Collider Tag
Collider Tag: Basic Properties
Collider Tag: Tag Properties
Belting
Belting: Basic Properties
Belting: Tag Properties
Modeling Clothes
Cache Tool
Cache Tool: Settings
7 Golden Cloth Rules
Animate
Various Methods of Creating Tracks and Keys
Animation Palette
Timeline
Navigation
Objects Area
Timeline Ruler
Keys Area
Layers Palette
Menu
Create
Add Property Tracks
Track
Track: Basic Properties
Track: Track Properties
Value Key
Value Key: Key Properties
Value Key: Key Properties
Add Special Tracks
Time Track
Morph Track
Morph Track: Basic Properties
Morph Track: Track Properties
Sound
Sound: Basic Properties
Sound: Track Properties
PLA Track
PLA Track: Basic Properties
PLA Track: Track Properties
Doodle Image
Doodle Image: Basic Properties
Doodle Image: Track Properties
Mask Track
Mask Track: Basic Properties
Mask Track: Track Properties
Keys and special Keys
Morph Key
Morph Key: Key Properties
PLA Key
PLA Key: Key Properties
Doodle Key
Doodle Key: Key Properties
Sound
Sound: Key Properties
Mask Key
Mask Key: Key Properties
2D Track Key
2D Track Key: Key Properties
2D Track
2D Track: Basic Properties
2D Track: Track Properties
Add Key At...
Record Current State
2D Sound Rendering
3D Sound Rendering
Edit
Timeline Marker
Timeline Marker: Basic Properties
View
Frames
Functions
Track Before / After
Shapes
Bake Objects
Position Track to Spline
Spline to Position Track
ASCII Animation Import
Trim Before / Trim After
KeyReducer
Euler Filter
Delete Unused Tracks
Clean Tracks
Delete Every nth Frame
Insert Frames
Delete Frames
Simplify
Move/Scale
Set/Reset Constant Velocity
Keys
F-Curves
Motion System
Timeline Motion Mode
Display Motion Sources In the Timeline
Motion Clip
Motion Clip: Basic Properties
Motion Clip: Hierarchy
Motion Clip: Advanced
Motion Layer
Motion Layer: Basic Properties
Bookmark
Animate Menu
Play Mode
Play Forwards / Play Backwards / Stop
Play Sound
Goto Start / Goto End
Goto Frame
Goto Next Fame / Goto Previous Frame
Goto Next Key / Goto Previous Key
Record Active Objects
Autokeying
Keyframe
Record
Frame Rate
Make Preview
Cappuccino Tool
Action
When Pane
What Pane
Add Animation Layer
Add Motion Clip
Add Empty Motion Layer
Pivot Object
Pivot Object: Basic Properties
Pivot Object: Coordinates
Pivot Object: Object Properties
Auto Redraw
Simulate Menu
Particles
Particle Emitter Object
Particle Emitter Object: Basic Properties
Particle Emitter Object: Coordinates
Particle Emitter Object: Particle
Particle Emitter Object: Emitter
Particle Emitter Object: Include
Bake Particles
Modifiers
Attractor Object
Attractor Object: Basic Properties
Attractor Object: Coordinates
Attractor Object: Object Properties
Attractor Object: Falloff
Gravity Object
Gravity Object: Basic Properties
Gravity Object: Coordinates
Gravity Object: Object Properties
Gravity Object: Falloff
Deflector Object
Deflector Object: Basic Properties
Deflector Object: Coordinates
Deflector Object: Object Properties
Field Force Object
Field Force Object: Basic Properties
Field Force Object: Coordinates
Field Force Object: Object Properties
Field Force Object: Display
Field Force Object: Falloff
Friction Object
Friction Object: Basic Properties
Friction Object: Coordinates
Friction Object: Object Properties
Friction Object: Falloff
Rotation Object
Rotation Object: Basic Properties
Rotation Object: Coordinates
Rotation Object: Object Properties
Rotation Object: Falloff
Turbulence Object
Turbulence Object: Basic Properties
Turbulence Object: Coordinates
Turbulence Object: Object Properties
Turbulence Object: Falloff
Destructor Object
Destructor Object: Basic Properties
Destructor Object: Coordinates
Destructor Object: Object Properties
Wind Object
Wind Object: Basic Properties
Wind Object: Coordinates
Wind Object: Object Properties
Wind Object: Falloff
Render Menu
Render View
Render Region
Render Active Object
Render To Picture Viewer
Render to Picture Viewer (Team Render)
Add to Render Queue
Render Queue
IRR - Interactive Render Region
ProRender in ausgewählter Ansicht starten
Edit Render Settings
Edit Render Settings: Basic Properties
Edit Render Settings: Output
Edit Render Settings: Save
Variable Path and File Names ("Tokens")
Edit Render Settings: Antialiasing
Edit Render Settings: Options
Edit Render Settings: Material Override
Edit Render Settings: Multi-Pass
Multi-Pass
Multi-Pass: Multi-Pass Reflection
Multi-Pass: Specular
AOV
Edit Render Settings: Stereoscopic
Hardware OpenGL
Hardware OpenGL: Basic Properties
Effects
Lens Effects
Object Glow
Effects: Intel Open Image Denoise
Filter
Median Filter
Median Filter: Basic Properties
Sharpen Filter
Sharpen Filter: Basic Properties
Soft Filter
Soft Filter: Basic Properties
Watermark
Watermark: Basic Properties
Ambient Occlusion
Ambient Occlusion: Basic Properties
Ambient Occlusion: Cache
Cel Renderer
Cel Renderer: Basic Properties
Remote
Remote: Basic Properties
Color Correction
Color Correction: Color Correction
Sub-Frame Motion Blur
Sub-Frame Motion Blur: Basic Properties
Cylindrical Lens
Cylindrical Lens: Basic Properties
Position Pass
Position Pass: Basic Properties
Normal Pass
Normal Pass: Basic Properties
Lens Distortion
Lens Distortion: Basic Properties
Tone Mapping
Tone Mapping: Basic Properties
Global Illumination
First Steps
Tips and Tricks
GI Portals and Polygon Lights: Function and Placement
Sample Renderings
GI Setup
GI Setup: General
GI Setup: Irradiance Cache
GI Setup: Irradiance Cache (Legacy)
GI Setup: Radiosity Maps
GI Setup: Light Mapping
GI Setup: Cache Files
GI Setup: Options
Flush Illumination Caches
Share Machine over Network
Node Space
Lens Distortion
Lens Distortion: Image
Lens Distortion: Lens Distortion
Extensions menu
Script
Console
Script Log
Script Manager
Plugins
AE Live Link
ArchiCAD 18+ Combine Project
Combine Project
Houdini Connect
Houdini
Houdini: Basic Properties
Houdini: Coordinates
Houdini: Asset
Houdini Connect: Houdini Engine
Technical Details
Substance
Substance Asset Manager
Substance Asset
Substance Asset: Basic Properties
Substance Asset: Asset
Google ZYNC
Window menu
Customization
Help Menu
The License Manager
Coordinate Manager
Object Manager
File Menu
Merge Objects...
Save Selected Objects As
Export Selected Objects as
Load / Save Object Presets
Load / Save Preset Tag
Edit Menu
View
Icon Size
Folding
Set As Root
Goto Main Level
One Level Up
Scroll To First Active
Show Search Bar
Show Path Bar
Show Filter
Flat Tree, Layers
Vertical Tags
Sort By Name
Eigene Icons anzeigen
Object Menu
Bake Material
Bake Material: Basic Properties
Bake Material: Tag Properties
Bake Material: Options
Bake Material: Details
Bake Object
Tags Menu
Various Tags
Align To Path
Align To Path: Basic Properties
Align To Path: Tag Properties
Align To Spline
Align To Spline: Basic Properties
Align To Spline: Tag Properties
Target Expression
Target Expression: Basic Properties
Target Expression: Tag Properties
Alembic Morph
Alembic Morph: Basic Properties
Alembic Morph: Tag Properties
Motions
Motions: Basic Properties
Motions: Tag Properties
Constraint
Constraint: Basic Properties
Constraint: Tag Properties
Vibrate Expression
Vibrate Expression: Basic Properties
Vibrate Expression: Tag Properties
Hair Collider Tag
Hair Collider Tag: Basic Properties
Hair Collider Tag: Tag Properties
Hair Material Tag
Hair Material Tag: Basic Properties
Hair Material Tag: Tag Properties
Render
Render: Basic Properties
Render: Tag Properties
Selection
Selection: Basic Properties
Selection: Tag Properties
Hair Vertex Tag
Light Tag
Light Tag: Basic Properties
Light Tag: Tag Properties
Look At Camera Expression
Look At Camera Expression: Basic Properties
Look At Camera Expression: Tag Properties
Camera Morph
Camera Morph: Basic Properties
Camera Morph: Tag Properties
Camera Morph: Morph Tracks
Camera Crane
Camera Crane: Basic Properties
Camera Crane: Tag Properties
Motion Camera
Motion Camera: Basic Properties
Motion Camera: Rig
Motion Camera: Animation
Motion Camera: Dynamics
Motion Camera: Motion
Motion Camera: Focus
Pin Material Tag
Pin Material Tag: Basic Properties
Pin Material Tag: Tag Properties
Material Tag
Material Tag: Basic Properties
Material Tag: Tag Properties
Material Tag: Coordinates
UVW From Projection
Volume Tag
Volume Tag: Basic Properties
Volume Tag: Tag Properties
Metaball Tag
Metaball Tag: Basic Properties
Metaball Tag: Tag Properties
Phong Tag
Phong Tag: Basic Properties
Phong Tag: Tag Properties
SDS Weight
SDS Weight: Basic Properties
SDS Weight: Tag Properties
Stop Tag
Stop Tag: Basic Properties
Stop Tag: Tag Properties
MoGraph Cache
MoGraph Cache: Basic Properties
MoGraph Cache: Build
MoGraph Cache: Playback
MoGraph Selection
MoGraph Selection: Basic Properties
MoGraph Selection: Tag Properties
MoGraph Selection: Fields
To Do Tag
To Do Tag: Basic Properties
MoGraph Weightmap
MoGraph Weightmap: Basic Properties
MoGraph Weightmap: Tag Properties
MoGraph Weightmap: Fields
User Data Tag
User Data Tag: Basic Properties
Interaction Tag
Interaction Tag: Basic Properties
Interaction Tag: Tag Properties
Interaction Tag: Scripting
Interaction Tag: Output
Interaction Tag: Poly Info
Interaction Tag: Proxy
Normal Tag
Normal Tag: Basic Properties
Normal Tag: Tag Properties
Normal Tag: Fields
UVW Tag
UVW Tag: Basic Properties
UVW Tag: Tag Properties
Python Tag
Python Tag: Basic Properties
Python Tag: Tag Properties
XPresso Tag
XPresso Tag: Basic Properties
Motion Blur
Motion Blur: Basic Properties
Motion Blur: Tag Properties
Display Tag
Display Tag: Basic Properties
Display Tag: Tag Properties
Display Tag: Ghosting
External Compositing Tag
External Compositing Tag: Basic Properties
External Compositing Tag: Tag Properties
Compositing
Compositing: Basic Properties
Compositing: Tag Properties
Compositing: Exclusion
Compositing: Channel Tab
Compositing: GI
Compositing: ProRender
Sketch and Toon Render Tag
Sketch and Toon Render Tag: Basic Properties
Sketch and Toon Style Tag
Sketch and Toon Style Tag: Basic Properties
Sketch and Toon Style Tag: Main
Sketch and Toon Style Tag: Lines
Sketch and Toon Style Tag: Shading
Sketch and Toon Style Tag: Selections
Sketch and Toon Style Tag: Maps
Sun Expression
Sun Expression: Basic Properties
Sun Expression: Tag Properties
Restriction Tag
Restriction Tag: Basic Properties
Restriction Tag: Tag Properties
Character Component
Character Component: Basic Properties
Character Component: Tag Properties
Character Component: Insertion
Character Component: Mirroring
Character Component: Include
Character Component: Selection
Character Component: Materials
Character Component: Bind
Character Component: Layers
Character Component: Adjustments
Character Component: Hotspots
Character Component: Notes
Character Component: Animate
Character Component: Walk
Character Component: Python
Character Component: Advanced
Constraint
Constraint: Basic Properties
Constraint: PSR
Constraint: Aim
Constraint: Up-Vector
Constraint: Parent
Constraint: Clamp
Constraint: Spring
Constraint: Mirror
IK
IK: Basic Properties
IK: Tag Properties
IK: Display
IK: Advanced
IK: Dynamics
IK-Spline
IK-Spline: Basic Properties
IK-Spline: Tag Properties
IK-Spline: Handles
IK-Spline: Display
Pose Morph
Pose Morph: Basic Properties
Pose Morph: Tag Properties
Pose Morph: Inclusion
Pose Morph: PSD Settings
Shift Priority Tag
Shift Priority Tag: Basic Properties
Shift Priority Tag: Tag Properties
Point Cache
Point Cache: Basic Properties
Point Cache: Tag Properties
Retarget Tag
Retarget Tag: Basic Properties
Retarget Tag: Tag Properties
Retarget Tag: Legacy
Protection Tag
Protection Tag: Basic Properties
Protection Tag: Tag Properties
Tension Tag
Tension Tag: Basic Properties
Tension Tag: Tag Properties
Driver Tag
Driver Tag: Basic Properties
Driver Tag: Tag Properties
Visual Selector
Visual Selector: Basic Properties
Visual Selector: Tag Properties
Visual Selector: Setup
Weight
Weight: Basic Properties
Weight: Tag Properties
Vertex map Tag
Vertex map Tag: Basic Properties
Vertex map Tag: Fields
Dynamics Body Tag
Dynamics Body Tag: Basic Properties
Dynamics Body Tag: Dynamics
Dynamics Body Tag: Collision
Dynamics Body Tag: Mass
Dynamics Body Tag: Force
Dynamics Body Tag: Soft Body
Dynamics Body Tag: Cache
Spline Dynamics
Spline Dynamics: Basic Properties
Spline Dynamics: Tag Properties
Spline Dynamics: Properties
Spline Dynamics: Forces
Spline Dynamics: Cache
Spline Dynamics: Advanced
Annotation Tag
Annotation Tag: Basic Properties
Annotation Tag: Annotation
Annotation Tag: Display
Vertex Color Tag
Vertex Color Tag: Basic Properties
Vertex Color Tag: Tag Properties
Vertex Color Tag: Fields
Tags Menu
Texture Tag Menu
Bookmarks
Layer Manager and Layer Concept
File
Edit
View
Layer
Layer: Basic Properties
Material Manager
Create Menu
Edit Menu
View Menu
Selektieren-Menü
Material Menu
Material Properties / Material Editor
Material Preview
Texture settings
Materials and XPresso
Material Properties / Material Editor: Basic Properties
Material Properties / Material Editor: Color
Material Properties / Material Editor: Diffusion
Material Properties / Material Editor: Luminance
Material Properties / Material Editor: Transparency
Material Properties / Material Editor: Reflectance
Material Properties / Material Editor: Environment
Material Properties / Material Editor: Fog
Material Properties / Material Editor: Bump
Material Properties / Material Editor: Normal
Material Properties / Material Editor: Alpha
Material Properties / Material Editor: Glow
Material Properties / Material Editor: Displacement
Material Properties / Material Editor: Editor
Material Properties / Material Editor: Illumination
Material Properties / Material Editor: Assignment
Extensions
Channel Shaders
Ambient Occlusion Shader
Ambient Occlusion Shader: Basic Properties
Ambient Occlusion Shader: Shader Properties
Display Color
Display Color: Basic Properties
Bitmap Shader
Bitmap Shader: Basic Properties
Bitmap Shader: Shader Properties
Bitmap Shader: Animation
ChanLum Shader
ChanLum Shader: Basic Properties
ChanLum Shader: Shader Properties
Colorizer Shader
Colorizer Shader: Basic Properties
Colorizer Shader: Shader Properties
Distortion Shader
Distortion Shader: Basic Properties
Distortion Shader: Shader Properties
Layer Shader
Layer Shader: Basic Properties
Layer Shader: Shader Properties
Earth Shader
Earth Shader: Basic Properties
Earth Shader: Shader Properties
Falloff Shader
Falloff Shader: Basic Properties
Falloff Shader: Shader Properties
Color Shader
Color Shader: Basic Properties
Color Shader: Shader Properties
Gradient Shader
Gradient Shader: Basic Properties
Gradient Shader: Shader Properties
Fire Shader
Fire Shader: Basic Properties
Fire Shader: Shader Properties
Filter Shader
Filter Shader: Basic Properties
Filter Shader: Shader Properties
Flame Shader
Flame Shader: Basic Properties
Flame Shader: Shader Properties
Formula Shader
Formula Shader: Basic Properties
Formula Shader: Shader Properties
Fresnel Shader
Fresnel Shader: Basic Properties
Fresnel Shader: Shader Properties
Fusion Shader
Fusion Shader: Basic Properties
Fusion Shader: Shader Properties
Galaxy Shader
Galaxy Shader: Basic Properties
Galaxy Shader: Shader Properties
Wood Shader
Wood Shader: Basic Properties
Wood Shader: Shader Properties
Checkerboard Shader
Checkerboard Shader: Basic Properties
Checkerboard Shader: Shader Properties
Lens Distortion
Lens Distortion: Basic Properties
Lens Distortion: Shader Properties
Lumas Shader
Lumas Shader: Basic Properties
Lumas Shader: Shader Properties
Lumas Shader: Specular 1
Lumas Shader: Specular 2
Lumas Shader: Specular 3
Lumas Shader: Anisotropy
Marble Shader
Marble Shader: Basic Properties
Marble Shader: Shader Properties
Metal Shader
Metal Shader: Basic Properties
Metal Shader: Shader Properties
Noise Shader
Noise Shader: Basic Properties
Noise Shader: Shader Properties
Simple Noise
Simple Noise: Basic Properties
Simple Noise: Shader Properties
Normalizer Shader
Normalizer Shader: Basic Properties
Normalizer Shader: Shader Properties
Normal Direction Shader
Normal Direction Shader: Basic Properties
Normal Direction Shader: Shader Properties
Pixel Shader
Pixel Shader: Basic Properties
Pixel Shader: Shader Properties
Planet Shader
Planet Shader: Basic Properties
Planet Shader: Shader Properties
Posterizer Shader
Posterizer Shader: Basic Properties
Posterizer Shader: Shader Properties
Projection Shader
Projection Shader: Basic Properties
Projection Shader: Shader Properties
Proximal Shader
Proximal Shader: Basic Properties
Proximal Shader: Shader Properties
Turbulence Shader
Turbulence Shader: Basic Properties
Turbulence Shader: Shader Properties
Rust Shader
Rust Shader: Basic Properties
Rust Shader: Shader Properties
Backlight Shader
Backlight Shader: Basic Properties
Backlight Shader: Shader Properties
Sunburst Shader
Sunburst Shader: Basic Properties
Sunburst Shader: Shader Properties
Spectral Shader
Spectral Shader: Basic Properties
Spectral Shader: Shader Properties
Spline Shader
Spline Shader: Basic Properties
Spline Shader: Shader Properties
Starfield Shader
Starfield Shader: Basic Properties
Star Shader
Star Shader: Basic Properties
Star Shader: Shader Properties
Pavement Shader
Pavement Shader: Basic Properties
Pavement Shader: Shader Properties
Substance Shader
Substance Shader: Basic Properties
Substance Shader: Shader Properties
Tile Shader
Tile Shader: Basic Properties
Tile Shader: Shader Properties
Variation Shader
Variation Shader: Basic Properties
Variation Shader: Shader Properties
Venus Shader
Venus Shader: Basic Properties
Venus Shader: Shader Properties
Vertex Map Shader
Vertex Map Shader: Basic Properties
Vertex Map Shader: Shader Properties
Weathering Shader
Weathering Shader: Basic Properties
Weathering Shader: Shader Properties
Water Shader
Water Shader: Basic Properties
Water Shader: Shader Properties
Ripple Shader
Ripple Shader: Basic Properties
Ripple Shader: Shader Properties
Cloud Shader
Cloud Shader: Basic Properties
Cloud Shader: Shader Properties
Brick Shader
Brick Shader: Basic Properties
Brick Shader: Shader Properties
Brick Shader: Colors
Brick Shader: Gaps
Brick Shader: Dirt
Cyclone Shader
Cyclone Shader: Basic Properties
Cyclone Shader: Shader Properties
Volumetric Shaders
Fog Shader
Fog Shader: Basic Properties
Fog Shader: Material Properties
Fog Shader: Assignment
Terrain Shader
Terrain Shader: Basic Properties
Terrain Shader: Material Properties
Terrain Shader: Assignment
Banji Shader
Banji Shader: Basic Properties
Banji Shader: Diffuse
Banji Shader: Specular 1
Banji Shader: Specular 2
Banji Shader: Specular 3
Banji Shader: Transparency
Banji Shader: Reflection
Banji Shader: Ambient
Banji Shader: Roughness
Banji Shader: Environment
Banji Shader: Anisotropy
Banji Shader: Illumination
Banji Shader: Esoterica
Banji Shader: Assignment
Banzi Shader
Banzi Shader: Basic Properties
Banzi Shader: Wood
Banzi Shader: Diffuse
Banzi Shader: Specular 1
Banzi Shader: Specular 2
Banzi Shader: Specular 3
Banzi Shader: Reflection
Banzi Shader: Environment
Banzi Shader: Ambient
Banzi Shader: Roughness
Banzi Shader: Anisotropy
Banzi Shader: Illumination
Banzi Shader: Assignment
Cheen Shader
Cheen Shader: Basic Properties
Cheen Shader: Gradients
Cheen Shader: Diffuse
Cheen Shader: Specular 1
Cheen Shader: Specular 2
Cheen Shader: Specular 3
Cheen Shader: Transparency
Cheen Shader: Reflection
Cheen Shader: Environment
Cheen Shader: Ambient
Cheen Shader: Roughness
Cheen Shader: Anisotropy
Cheen Shader: Illumination
Cheen Shader: Esoterica
Cheen Shader: Assignment
Danel Shader
Danel Shader: Basic Properties
Danel Shader: Diffuse
Danel Shader: Specular 1
Danel Shader: Specular 2
Danel Shader: Specular 3
Danel Shader: Reflection
Danel Shader: Environment
Danel Shader: Ambient
Danel Shader: Roughness
Danel Shader: Anisotropy
Danel Shader: Illumination
Danel Shader: Assignment
Mabel Shader
Mabel Shader: Basic Properties
Mabel Shader: Veining
Mabel Shader: Diffuse A
Mabel Shader: Specular 1 A
Mabel Shader: Specular 2 A
Mabel Shader: Specular 3 A
Mabel Shader: Reflection A
Mabel Shader: Environment A
Mabel Shader: Ambient A
Mabel Shader: Roughness A
Mabel Shader: Anisotropy A
Mabel Shader: Diffuse B
Mabel Shader: Specular 1 B
Mabel Shader: Specular 2 B
Mabel Shader: Specular 3 B
Mabel Shader: Reflection B
Mabel Shader: Environment B
Mabel Shader: Ambient B
Mabel Shader: Roughness B
Mabel Shader: Anisotropy B
Mabel Shader: Illumination
Mabel Shader: Assignment
Nukei Shader
Nukei Shader: Basic Properties
Nukei Shader: Fusing
Nukei Shader: Diffuse A
Nukei Shader: Specular 1 A
Nukei Shader: Specular 2 A
Nukei Shader: Specular 3 A
Nukei Shader: Reflection A
Nukei Shader: Environment A
Nukei Shader: Ambient A
Nukei Shader: Roughness A
Nukei Shader: Anisotropy A
Nukei Shader: Alpha A
Nukei Shader: Diffuse B
Nukei Shader: Specular 1 B
Nukei Shader: Specular 2 B
Nukei Shader: Specular 3 B
Nukei Shader: Reflection B
Nukei Shader: Environment B
Nukei Shader: Ambient B
Nukei Shader: Roughness B
Nukei Shader: Anisotropy B
Nukei Shader: Alpha B
Nukei Shader: Illumination
Nukei Shader: Assignment
Material Nodes
Node Material Editor
Assets
Resource Editor
Individual Assets
2D
Area Average
Area Average: Preview
Area Average: Basic
Area Average: Inputs
Area Average: Outputs
Area Average: Context
Blur
Blur: Preview
Blur: Basic
Blur: Inputs
Blur: Outputs
Blur: Context
Blur: Mask
Cache
Cache: Preview
Cache: Basic
Cache: Inputs
Cache: Outputs
Cache: Context
Kernel
Kernel: Preview
Kernel: Basic
Kernel: Inputs
Kernel: Outputs
Kernel: Context
Kernel: Mask
Color
Exposure
Exposure: Preview
Exposure: Basic
Exposure: Inputs
Exposure: Outputs
Exposure: Mask
Bias/Gain
Bias/Gain: Preview
Bias/Gain: Basic
Bias/Gain: Inputs
Bias/Gain: Outputs
Bias/Gain: Mask
Image Processing
Image Processing: Preview
Image Processing: Basic
Image Processing: Inputs
Image Processing: Outputs
Color Grading
Color Grading: Preview
Color Grading: Basic
Color Grading: Inputs
Color Grading: Outputs
Layer
Layer: Preview
Layer: Basic
Layer: Inputs
Layer: Outputs
Shuffle
Shuffle: Preview
Shuffle: Basic
Shuffle: Inputs
Shuffle: Outputs
Shuffle Combine
Shuffle Combine: Preview
Shuffle Combine: Basic
Shuffle Combine: Inputs
Shuffle Combine: Outputs
Color
Color: Preview
Color: Basic
Color: Inputs
Color: Outputs
Invert Color
Invert Color: Preview
Invert Color: Basic
Invert Color: Inputs
Invert Color: Outputs
Invert Color: Mask
Color Correction
Color Correction: Preview
Color Correction: Basic
Color Correction: Inputs
Color Correction: Outputs
Color Correction: Mask
Color Profile
Color Profile: Preview
Color Profile: Basic
Color Profile: Inputs
Color Profile: Outputs
Color Profile: Mask
Color Space
Color Space: Preview
Color Space: Basic
Color Space: Inputs
Color Space: Outputs
Color Space: Mask
Color Temperature
Color Temperature: Preview
Color Temperature: Basic
Color Temperature: Inputs
Color Temperature: Outputs
Color Temperature: Mask
Colorize
Colorize: Preview
Colorize: Basic
Colorize: Inputs
Colorize: Outputs
Colorize: Context
In Range
In Range: Preview
In Range: Basic
In Range: Inputs
In Range: Outputs
Contrast
Contrast: Preview
Contrast: Basic
Contrast: Inputs
Contrast: Outputs
Contrast: Mask
Blend
Blend: Preview
Blend: Basic
Blend: Inputs
Blend: Outputs
Blend: Context
Blend: Mask
Premultiply
Premultiply: Preview
Premultiply: Basic
Premultiply: Inputs
Premultiply: Outputs
Premultiply: Mask
Selective Color
Selective Color: Preview
Selective Color: Basic
Selective Color: Inputs
Selective Color: Outputs
Selective Color: Mask
Transform
Transform: Preview
Transform: Basic
Transform: Inputs
Transform: Outputs
Transform: Context
Un-premultiply
Un-premultiply: Preview
Un-premultiply: Basic
Un-premultiply: Inputs
Un-premultiply: Outputs
Un-premultiply: Mask
White Balance
White Balance: Preview
White Balance: Basic
White Balance: Inputs
White Balance: Outputs
White Balance: Mask
Shape
Circle
Circle: Preview
Circle: Basic
Circle: Inputs
Circle: Outputs
Circle: Context
N-Gon
N-Gon: Preview
N-Gon: Basic
N-Gon: Inputs
N-Gon: Outputs
N-Gon: Context
Spiral
Spiral: Preview
Spiral: Basic
Spiral: Inputs
Spiral: Outputs
Spiral: Context
Star
Star: Preview
Star: Basic
Star: Inputs
Star: Outputs
Star: Context
Line
Line: Preview
Line: Basic
Line: Inputs
Line: Outputs
Line: Context
Generator
Falloff
Falloff: Preview
Falloff: Basic
Falloff: Inputs
Falloff: Outputs
Ambient Occlusion
Ambient Occlusion: Preview
Ambient Occlusion: Basic
Ambient Occlusion: Inputs
Ambient Occlusion: Outputs
Ambient Occlusion: Context
Basic Gradient
Basic Gradient: Preview
Basic Gradient: Basic
Basic Gradient: Inputs
Basic Gradient: Outputs
Basic Gradient: Context
Basic Noise
Basic Noise: Preview
Basic Noise: Basic
Basic Noise: Inputs
Basic Noise: Outputs
Basic Noise: Context
Image
Image: Preview
Image: Basic
Image: Inputs
Image: Outputs
Image: Context
Color Key
Color Key: Preview
Color Key: Basic
Color Key: Inputs
Color Key: Outputs
Thin Film
Thin Film: Preview
Thin Film: Basic
Thin Film: Inputs
Thin Film: Outputs
Thin Film: Context
Gradient
Gradient: Preview
Gradient: Basic
Gradient: Inputs
Gradient: Outputs
Gradient: Context
Rock Surface
Rock Surface: Preview
Rock Surface: Basic
Rock Surface: Outputs
Rock Surface: Base
Flakes
Flakes: Preview
Flakes: Basic
Flakes: Inputs
Flakes: Outputs
Flakes: Context
Fresnel Dielectric
Fresnel Dielectric: Preview
Fresnel Dielectric: Basic
Fresnel Dielectric: Inputs
Fresnel Dielectric: Outputs
Fresnel Dielectric: Context
Fresnel Conductor
Fresnel Conductor: Preview
Fresnel Conductor: Basic
Fresnel Conductor: Inputs
Fresnel Conductor: Outputs
Fresnel Conductor: Context
Grid
Grid: Preview
Grid: Basic
Grid: Inputs
Grid: Outputs
Grid: Context
Hash
Hash: Preview
Hash: Basic
Hash: Inputs
Hash: Outputs
Wood
Wood: Preview
Wood: Basic
Wood: Inputs
Wood: Outputs
Edges Mask
Edges Mask: Preview
Edges Mask: Basic
Edges Mask: Inputs
Edges Mask: Outputs
Checkerboard
Checkerboard: Preview
Checkerboard: Basic
Checkerboard: Inputs
Checkerboard: Outputs
Checkerboard: Context
Complex Noise
Complex Noise: Preview
Complex Noise: Basic
Complex Noise: Outputs
Complex Noise: Noise
Complex Noise: Modulation
Complex Noise: Context
Scratches
Scratches: Preview
Scratches: Basic
Scratches: Inputs
Scratches: Outputs
Scratches: Context
Landscape Mask
Landscape Mask: Preview
Landscape Mask: Basic
Landscape Mask: Outputs
Landscape Mask: Landscape Mask
Veins
Veins: Preview
Veins: Basic
Veins: Outputs
Veins: Veins
Metal Finish Surface
Metal Finish Surface: Preview
Metal Finish Surface: Basic
Metal Finish Surface: Inputs
Metal Finish Surface: Outputs
Multi Shader
Multi Shader: Preview
Multi Shader: Basic
Multi Shader: Inputs
Multi Shader: Outputs
Trace Multi-Ray
Trace Multi-Ray: Preview
Trace Multi-Ray: Basic
Trace Multi-Ray: Inputs
Trace Multi-Ray: Outputs
Trace Multi-Ray: Context
Patterns Generator
Patterns Generator: Preview
Patterns Generator: Basic
Patterns Generator: Inputs
Patterns Generator: Outputs
Patterns Generator: Context
Noise
Noise: Preview
Noise: Basic
Noise: Outputs
Noise: Noise
Noise: Projection
Noise: Context
Blackbody
Blackbody: Preview
Blackbody: Basic
Blackbody: Inputs
Blackbody: Outputs
Trace Ray
Trace Ray: Preview
Trace Ray: Basic
Trace Ray: Inputs
Trace Ray: Outputs
Trace Ray: Context
Voronoi Noise
Voronoi Noise: Preview
Voronoi Noise: Basic
Voronoi Noise: Inputs
Voronoi Noise: Outputs
Voronoi Noise: Context
Cells
Cells: Preview
Cells: Basic
Cells: Inputs
Cells: Outputs
Cells: Context
Random
Random: Preview
Random: Basic
Random: Inputs
Random: Outputs
Random: Context
Info
Camera
Camera: Preview
Camera: Basic
Camera: Outputs
Camera: Context
Light
Light: Preview
Light: Basic
Light: Inputs
Light: Outputs
Light: Context
MoGraph
MoGraph: Preview
MoGraph: Basic
MoGraph: Outputs
MoGraph: Context
Render Object
Render Object: Preview
Render Object: Basic
Render Object: Outputs
Render Object: Context
Ray
Ray: Preview
Ray: Basic
Ray: Outputs
Ray: Context
Scene
Scene: Preview
Scene: Basic
Scene: Outputs
Scene: Context
Scene Object
Scene Object: Preview
Scene Object: Basic
Scene Object: Inputs
Scene Object: Outputs
Scene Object: Context
Vertex Color
Vertex Color: Preview
Vertex Color: Basic
Vertex Color: Inputs
Vertex Color: Outputs
Vertex Color: Context
Vertex Map
Vertex Map: Preview
Vertex Map: Basic
Vertex Map: Inputs
Vertex Map: Outputs
Vertex Map: Context
Time
Time: Preview
Time: Basic
Time: Outputs
Time: Context
Context
Get Context
Get Context: Preview
Get Context: Basic
Get Context: Outputs
Get Context: Context
Override Context
Override Context: Preview
Override Context: Basic
Override Context: Inputs
Override Context: Outputs
Projection
Projection: Preview
Projection: Basic
Projection: Inputs
Projection: Outputs
Projection: Context
Set Context
Set Context: Preview
Set Context: Basic
Set Context: Inputs
Set Context: Outputs
Set Context: Context
Triplanar
Triplanar: Preview
Triplanar: Basic
Triplanar: Inputs
Triplanar: Outputs
Triplanar: Context
UV Reprojection
UV Reprojection: Preview
UV Reprojection: Basic
UV Reprojection: Inputs
UV Reprojection: Outputs
UV Reprojection: Context
UV Transform
UV Transform: Preview
UV Transform: Basic
UV Transform: Inputs
UV Transform: Outputs
UV Transform: Context
UV Distorter
UV Distorter: Preview
UV Distorter: Basic
UV Distorter: Inputs
UV Distorter: Outputs
UV Distorter: Context
UVW Transform
UVW Transform: Preview
UVW Transform: Basic
UVW Transform: Inputs
UVW Transform: Outputs
UVW Transform: Context
Scatter
Scatter: Preview
Scatter: Basic
Scatter: Inputs
Scatter: Outputs
Scatter: Context
Conversion
Compose Vector2D
Compose Vector2D: Preview
Compose Vector2D: Basic
Compose Vector2D: Inputs
Compose Vector2D: Outputs
Compose Vector3D
Compose Vector3D: Preview
Compose Vector3D: Basic
Compose Vector3D: Inputs
Compose Vector3D: Outputs
Compose Vector4D
Compose Vector4D: Preview
Compose Vector4D: Basic
Compose Vector4D: Inputs
Compose Vector4D: Outputs
Set Alpha
Set Alpha: Preview
Set Alpha: Basic
Set Alpha: Inputs
Set Alpha: Outputs
Compose Color
Compose Color: Preview
Compose Color: Basic
Compose Color: Inputs
Compose Color: Outputs
Compose ColorA
Compose ColorA: Preview
Compose ColorA: Basic
Compose ColorA: Inputs
Compose ColorA: Outputs
Split Color
Split Color: Preview
Split Color: Basic
Split Color: Inputs
Split Color: Outputs
Color To Float
Color To Float: Preview
Color To Float: Basic
Color To Float: Inputs
Color To Float: Outputs
Matrix to Vectors
Matrix to Vectors: Preview
Matrix to Vectors: Basic
Matrix to Vectors: Inputs
Matrix to Vectors: Outputs
Split Vector
Split Vector: Preview
Split Vector: Basic
Split Vector: Inputs
Split Vector: Outputs
Vector To Float
Vector To Float: Preview
Vector To Float: Basic
Vector To Float: Inputs
Vector To Float: Outputs
Vectors to Matrix
Vectors to Matrix: Preview
Vectors to Matrix: Basic
Vectors to Matrix: Inputs
Vectors to Matrix: Outputs
Angular Unit
Angular Unit: Preview
Angular Unit: Basic
Angular Unit: Inputs
Angular Unit: Outputs
Material
Uber Material
Uber Material: Preview
Uber Material: Basic
Uber Material: Channels
Uber Material: Diffuse
Uber Material: Reflection
Uber Material: Coating
Uber Material: Emission
Uber Material: Transparency
Uber Material: Opacity
Uber Material: Bump
Uber Material: Normal
Uber Material: Displacement
Emission Material
Emission Material: Preview
Emission Material: Basic
Emission Material: Inputs
Cutout Material
Cutout Material: Preview
Cutout Material: Basic
Cutout Material: Inputs
Car Paint Material
Car Paint Material: Preview
Car Paint Material: Basic
Car Paint Material: Base
Car Paint Material: Flakes
Car Paint Material: Gloss
Car Paint Material: Context
Concrete Material
Concrete Material: Preview
Concrete Material: Basic
Concrete Material: Base
Concrete Material: Reflectance
Concrete Material: Deformation
Concrete Material: Variation
Rock Material
Rock Material: Preview
Rock Material: Basic
Rock Material: Base
Rock Material: Deformation
Rock Material: Reflectance
Rock Material: Variation
Gold Material
Gold Material: Preview
Gold Material: Basic
Gold Material: Base
Gold Material: Reflectance
Gold Material: Deformation
Gold Material: Patina
Gold Material: Variation
Granite Material
Granite Material: Preview
Granite Material: Basic
Granite Material: Base
Granite Material: Flakes
Granite Material: Crystals
Granite Material: Reflectance
Granite Material: Variation
Wood Material
Wood Material: Preview
Wood Material: Basic
Wood Material: Base
Wood Material: Veins
Wood Material: Reflectance
Wood Material: Veins Deformation
Wood Material: Variation
Ceramic Material
Ceramic Material: Preview
Ceramic Material: Basic
Ceramic Material: Base
Ceramic Material: Reflectance
Ceramic Material: Variation
Marble Material
Marble Material: Preview
Marble Material: Basic
Marble Material: Base
Marble Material: Veins
Marble Material: Reflectance
Marble Material: Deformation
Marble Material: Variation
Metal Material
Metal Material: Preview
Metal Material: Basic
Metal Material: Base
Metal Material: Metal
Metal Material: Variation
Plastic Material
Plastic Material: Preview
Plastic Material: Basic
Plastic Material: Base
Plastic Material: Reflectance
Plastic Material: Deformation
Plastic Material: Variation
Math
Transform 2D
Transform 2D: Preview
Transform 2D: Basic
Transform 2D: Inputs
Transform 2D: Outputs
Absolute
Absolute: Preview
Absolute: Basic
Absolute: Inputs
Absolute: Outputs
Distance
Distance: Preview
Distance: Basic
Distance: Inputs
Distance: Outputs
Arithmetic
Arithmetic: Preview
Arithmetic: Basic
Arithmetic: Inputs
Arithmetic: Outputs
Atan2
Atan2: Preview
Atan2: Basic
Atan2: Inputs
Atan2: Outputs
If
If: Preview
If: Basic
If: Inputs
If: Outputs
Clamp
Clamp: Preview
Clamp: Basic
Clamp: Inputs
Clamp: Outputs
Range Mapper
Range Mapper: Preview
Range Mapper: Basic
Range Mapper: Inputs
Range Mapper: Outputs
Boolean Operator
Boolean Operator: Preview
Boolean Operator: Basic
Boolean Operator: Inputs
Boolean Operator: Outputs
Average
Average: Preview
Average: Basic
Average: Inputs
Average: Outputs
Any/All
Any/All: Preview
Any/All: Basic
Any/All: Inputs
Any/All: Outputs
Exp
Exp: Preview
Exp: Basic
Exp: Inputs
Exp: Outputs
Exp2
Exp2: Preview
Exp2: Basic
Exp2: Inputs
Exp2: Outputs
Inverse Matrix
Inverse Matrix: Preview
Inverse Matrix: Basic
Inverse Matrix: Inputs
Inverse Matrix: Outputs
Invert
Invert: Preview
Invert: Basic
Invert: Inputs
Invert: Outputs
Reciprocal
Reciprocal: Preview
Reciprocal: Basic
Reciprocal: Inputs
Reciprocal: Outputs
Cross Product
Cross Product: Preview
Cross Product: Basic
Cross Product: Inputs
Cross Product: Outputs
Length
Length: Preview
Length: Basic
Length: Inputs
Length: Outputs
Log
Log: Preview
Log: Basic
Log: Inputs
Log: Outputs
Log2
Log2: Preview
Log2: Basic
Log2: Inputs
Log2: Outputs
Decompose Matrix
Decompose Matrix: Preview
Decompose Matrix: Basic
Decompose Matrix: Inputs
Decompose Matrix: Outputs
Compose Matrix
Compose Matrix: Preview
Compose Matrix: Basic
Compose Matrix: Inputs
Compose Matrix: Outputs
Transform Matrices
Transform Matrices: Preview
Transform Matrices: Basic
Transform Matrices: Inputs
Transform Matrices: Outputs
Min/Max
Min/Max: Preview
Min/Max: Basic
Min/Max: Inputs
Min/Max: Outputs
Mix
Mix: Preview
Mix: Basic
Mix: Inputs
Mix: Outputs
Modulo
Modulo: Preview
Modulo: Basic
Modulo: Inputs
Modulo: Outputs
Fraction
Fraction: Preview
Fraction: Basic
Fraction: Inputs
Fraction: Outputs
Negate
Negate: Preview
Negate: Basic
Negate: Inputs
Negate: Outputs
Sample Noise
Sample Noise: Preview
Sample Noise: Basic
Sample Noise: Inputs
Sample Noise: Outputs
Normalize
Normalize: Preview
Normalize: Basic
Normalize: Inputs
Normalize: Outputs
Power
Power: Preview
Power: Basic
Power: Inputs
Power: Outputs
Dot Product
Dot Product: Preview
Dot Product: Basic
Dot Product: Inputs
Dot Product: Outputs
Quantize
Quantize: Preview
Quantize: Basic
Quantize: Inputs
Quantize: Outputs
Box Step
Box Step: Preview
Box Step: Basic
Box Step: Inputs
Box Step: Outputs
Reflect
Reflect: Preview
Reflect: Basic
Reflect: Inputs
Reflect: Outputs
Round
Round: Preview
Round: Basic
Round: Inputs
Round: Outputs
Step
Step: Preview
Step: Basic
Step: Inputs
Step: Outputs
Switch
Switch: Preview
Switch: Basic
Switch: Inputs
Switch: Outputs
Scaling Matrix
Scaling Matrix: Preview
Scaling Matrix: Basic
Scaling Matrix: Inputs
Scaling Matrix: Outputs
Smooth Step
Smooth Step: Preview
Smooth Step: Basic
Smooth Step: Inputs
Smooth Step: Outputs
Spline Mapper
Spline Mapper: Preview
Spline Mapper: Basic
Spline Mapper: Inputs
Spline Mapper: Outputs
Strength
Strength: Preview
Strength: Basic
Strength: Inputs
Strength: Outputs
Transform Vector
Transform Vector: Preview
Transform Vector: Basic
Transform Vector: Inputs
Transform Vector: Outputs
Trigonometry
Trigonometry: Preview
Trigonometry: Basic
Trigonometry: Inputs
Trigonometry: Outputs
Rotate Vector
Rotate Vector: Preview
Rotate Vector: Basic
Rotate Vector: Inputs
Rotate Vector: Outputs
Compare
Compare: Preview
Compare: Basic
Compare: Inputs
Compare: Outputs
Translation Matrix
Translation Matrix: Preview
Translation Matrix: Basic
Translation Matrix: Inputs
Translation Matrix: Outputs
Sign
Sign: Preview
Sign: Basic
Sign: Inputs
Sign: Outputs
Smooth Minimum
Smooth Minimum: Preview
Smooth Minimum: Basic
Smooth Minimum: Inputs
Smooth Minimum: Outputs
Value
Value: Preview
Value: Basic
Value: Inputs
Value: Outputs
Angle Between
Angle Between: Preview
Angle Between: Basic
Angle Between: Inputs
Angle Between: Outputs
Rotation Matrix
Rotation Matrix: Preview
Rotation Matrix: Basic
Rotation Matrix: Inputs
Rotation Matrix: Outputs
Root
Root: Preview
Root: Basic
Root: Inputs
Root: Outputs
Surface
Emission
Emission: Preview
Emission: Basic
Emission: Inputs
Emission: Outputs
Emission: Context
BSDF
BSDF: Preview
BSDF: Basic
BSDF: Inputs
BSDF: Outputs
BSDF: Context
Displacement Map
Displacement Map: Preview
Displacement Map: Basic
Displacement Map: Inputs
Displacement Map: Outputs
Displacement Map: Context
Material
Material: Preview
Material: Basic
Material: Inputs
Material: Context
Normal Map
Normal Map: Preview
Normal Map: Basic
Normal Map: Inputs
Normal Map: Outputs
Normal Map: Context
Bump Map
Bump Map: Preview
Bump Map: Basic
Bump Map: Inputs
Bump Map: Outputs
Bump Map: Context
String
Print
Print: Preview
Print: Basic
Print: Inputs
Print: Outputs
Letter Case
Letter Case: Preview
Letter Case: Basic
Letter Case: Inputs
Letter Case: Outputs
Truncate
Truncate: Preview
Truncate: Basic
Truncate: Inputs
Truncate: Outputs
Length
Length: Preview
Length: Basic
Length: Inputs
Length: Outputs
Prefix/Suffix
Prefix/Suffix: Preview
Prefix/Suffix: Basic
Prefix/Suffix: Inputs
Prefix/Suffix: Outputs
Search and Replace
Search and Replace: Preview
Search and Replace: Basic
Search and Replace: Inputs
Search and Replace: Outputs
Part
Part: Preview
Part: Basic
Part: Inputs
Part: Outputs
Concatenate
Concatenate: Preview
Concatenate: Basic
Concatenate: Inputs
Concatenate: Outputs
Uncategorized
Utility
Debug
Debug: Preview
Debug: Basic
Debug: Inputs
Debug: Outputs
Debug: Context
Group
Group: Preview
Group: Basic
Group (with Ports)
Group (with Ports): Preview
Group (with Ports): Basic
Group (with Ports): Inputs
Group (with Ports): Outputs
Object Link
Object Link: Preview
Object Link: Basic
Object Link: Inputs
Object Link: Outputs
Variadic Count
Variadic Count: Preview
Variadic Count: Basic
Variadic Count: Inputs
Variadic Count: Outputs
XPresso
XPresso Editor
Menu
XPresso Context Menus
XPresso Manager
XPresso Pool
XPresso Nodes
General
Bitmap Operator
Bitmap Operator: Basic Properties
Bitmap Operator: Parameters
Bounding Box Operator
Bounding Box Operator: Basic Properties
Bounding Box Operator: Node Properties
Bounding Box Operator: Parameters
MonoFlop Operator
MonoFlop Operator: Basic Properties
MonoFlop Operator: Node Properties
MonoFlop Operator: Parameters
Freeze Operator
Freeze Operator: Basic Properties
Freeze Operator: Node Properties
Freeze Operator: Parameter
Color Temperature Operator
Color Temperature Operator: Basic Properties
Color Temperature Operator: Parameters
FlipFlop Operator
FlipFlop Operator: Basic Properties
FlipFlop Operator: Parameters
Collision Operator
Collision Operator: Basic Properties
Collision Operator: Node Properties
Collision Operator: Parameters
Remark Operator
Remark Operator: Basic Properties
Remark Operator: Node Properties
Constant Operator
Constant Operator: Basic Properties
Constant Operator: Node Properties
Constant Operator: Parameters
LinkList Operator
LinkList Operator: Basic Properties
LinkList Operator: Node Properties
LinkList Operator: Parameters
Noise Operator
Noise Operator: Basic Properties
Noise Operator: Node Properties
Noise Operator: Parameters
Get Nearest Point on Spline Operator
Get Nearest Point on Spline Operator: Base Properties
Get Nearest Point on Spline Operator: Settings
Get Nearest Point Operator
Get Nearest Point Operator: Basic Properties
Get Nearest Point Operator: Parameter
Object Node
Object Node: Basic Properties
Object Node: Node Properties
Object Node: Parameters
Index Operator
Index Operator: Basic Properties
Index Operator: Parameters
Polygon Operator
Polygon Operator: Basic Properties
Polygon Operator: Node Properties
Polygon Operator: Parameters
Point Operator
Point Operator: Basic Properties
Point Operator: Node Properties
Point Operator: Parameters
Ray Operator
Ray Operator: Basic Properties
Ray Operator: Node Properties
Ray Operator: Parameters
Reference Operator
Reference Operator: Basic Properties
Reference Operator: Parameters
Result Operator
Result Operator: Basic Properties
Result Operator: Node Properties
Result Operator: Parameter
Memory Operator
Memory Operator: Basic Properties
Memory Operator: Node Properties
Memory Operator: Parameters
Sound Operator
Sound Operator: Basic Properties
Sound Operator: Node Properties
Sound Operator: Parameter
Spy Operator
Spy Operator: Basic Properties
Spy Operator: Node Properties
Spy Operator: Parameters
Vertex Color Operator
Vertex Color Operator: Basic Properties
Vertex Color Operator: Parameter
Vertex Map Operator
Vertex Map Operator: Basic Properties
Vertex Map Operator: Parameters
Spline Operator
Spline Operator: Basic Properties
Spline Operator: Node Properties
Spline Operator: Parameters
Track Operator
Track Operator: Basic Properties
Track Operator: Node Properties
Track Operator: Parameter
Time Operator
Time Operator: Basic Properties
Time Operator: Parameters
Random Operator
Random Operator: Basic Properties
Random Operator: Node Properties
Random Operator: Parameters
Boole (Group)
Bool Operator
Bool Operator: Basic Properties
Bool Operator: Node Properties
Bool Operator: Parameters
Negate Operator
Negate Operator: Basic Properties
Negate Operator: Parameters
Switch Operator
Switch Operator: Basic Properties
Switch Operator: Node Properties
Switch Operator: Parameters
Calculate (Group)
Abs Operator
Abs Operator: Basic Properties
Abs Operator: Node Properties
Abs Operator: Parameters
Distance Operator
Distance Operator: Basic Properties
Distance Operator: Parameter
Clamp Operator
Clamp Operator: Basic Properties
Clamp Operator: Node Properties
Clamp Operator: Parameters
RangeMapper Operator
RangeMapper Operator: Basic Properties
RangeMapper Operator: Node Properties
RangeMapper Operator: Parameters
Colorspace Operator
Colorspace Operator: Basic Properties
Colorspace Operator: Node Properties
Colorspace Operator: Parameters
Formula Operator
Formula Operator: Basic Properties
Formula Operator: Node Properties
Formula Operator: Parameters
FloatFunc Operator
FloatFunc Operator: Basic Properties
FloatFunc Operator: Node Properties
FloatFunc Operator: Parameters
FloatMath Operator
FloatMath Operator: Basic Properties
FloatMath Operator: Node Properties
FloatMath Operator: Parameters
Inv. Operator
Inv. Operator: Basic Properties
Inv. Operator: Node Properties
Inv. Operator: Parameters
Cross Operator
Cross Operator: Basic Properties
Cross Operator: Node Properties
Cross Operator: Parameters
Math Operator
Math Operator: Basic Properties
Math Operator: Node Properties
Math Operator: Parameters
MatrixMulVector Operator
MatrixMulVector Operator: Basic Properties
MatrixMulVector Operator: Node Properties
MatrixMulVector Operator: Parameters
Matrix2HPB Operator
Matrix2HPB Operator: Basic Properties
Matrix2HPB Operator: Parameters
Mix Operator
Mix Operator: Basic Properties
Mix Operator: Node Properties
Mix Operator: Parameters
Negate Operator
Negate Operator: Basic Properties
Negate Operator: Node Properties
Negate Operator: Parameter
Dot Operator
Dot Operator: Basic Properties
Dot Operator: Node Properties
Dot Operator: Parameters
Trigonometric Operator
Trigonometric Operator: Basic Properties
Trigonometric Operator: Node Properties
Trigonometric Operator: Parameters
Vector2Matrix Operator
Vector2Matrix Operator: Basic Properties
Vector2Matrix Operator: Node Properties
Vector2Matrix Operator: Parameters
Degree Operator
Degree Operator: Basic Properties
Degree Operator: Node Properties
Degree Operator: Parameters
Script (Group)
Python Operator
Python Operator: Basic Properties
Python Operator: Node Properties
Python Operator: Parameter
Logic (Group)
'=' Operator
'=' Operator: Basic Properties
'=' Operator: Node Properties
'=' Operator: Parameters
Null Operator
Null Operator: Basic Properties
Null Operator: Node Properties
Null Operator: Parameters
Order Operator
Order Operator: Basic Properties
Order Operator: Node Properties
Order Operator: Parameters
Override Operator
Override Operator: Basic Properties
Override Operator: Node Properties
Override Operator: Settings
Compare Operator
Compare Operator: Basic Properties
Compare Operator: Node Properties
Compare Operator: Parameters
Condition Operator
Condition Operator: Basic Properties
Condition Operator: Node Properties
Condition Operator: Parameters
Iterator (Group)
Hierarchy Operator
Hierarchy Operator: Basic Properties
Hierarchy Operator: Node Properties
Hierarchy Operator: Parameters
Iterate Operator
Iterate Operator: Basic Properties
Iterate Operator: Node Properties
Iterate Operator: Parameter
Material Operator
Material Operator: Basic Properties
Material Operator: Node Properties
Material Operator: Parameter
ObjectList Operator
ObjectList Operator: Basic Properties
ObjectList Operator: Parameters
Selection Operator
Selection Operator: Basic Properties
Selection Operator: Parameters
Tag Operator
Tag Operator: Basic Properties
Tag Operator: Node Properties
Tag Operator: Parameters
XGroup
XGroup: Basic Properties
XGroup: Node Properties
Adapter (Group)
Adapter Operator
Adapter Operator: Basic Properties
Adapter Operator: Node Properties
Adapter Operator: Parameter
Matrix2Vector Operator
Matrix2Vector Operator: Basic Properties
Matrix2Vector Operator: Parameters
Real2Vector Operator
Real2Vector Operator: Basic Properties
Real2Vector Operator: Parameter
Vector2Matrix Operator
Vector2Matrix Operator: Basic Properties
Vector2Matrix Operator: Parameters
Vector2Real Operator
Vector2Real Operator: Basic Properties
Vector2Real Operator: Parameters
Set Driven Keys
Structure Manager
Navigating the Structure manager
File Menu
Edit Menu
View Menu
Mode Menu
Picture Viewer
File Menu
HDRI
Edit Menu
View Menu
Compare Menu
Animation Menu
Content Browser
General
How to Use the Browser
Preset Management
Catalogs
Search
File Menu
Edit Menu
View Menu
Go (to) Menu
The Take Manager
Take
Take: Basic Properties
Project Asset Inspector
BodyPaint 3D
Getting to Know
Texture View
View
UV Mesh Menu
Textures Menu
BodyPaint 3D: BodyPaint 3D Program Settings
First Steps
Paint Setup Wizard
Step 1: Selecting an Object
Step 2: UV Setup
Step 3: Material Options
Tweaking the UV Mesh
Texturing Made Easy
Color Manager
Channels
Blending Mode
Color
Texture Paint
Wallpaper
Ignore Filter
File and Edit Menu
Color Presets (Swatch)
Brush Settings
Effectors
Brush Presets
File Menu
New Texture
Edit Menu
Image Menu
Texture Size
Canvas Size
Crop Texture
Rotate Texture
Flip Texture Horizontal / Vertical
Convert to Grayscale
Convert to 24-bit RGB
Convert to 8/16/32-bit per Channel
Assign/Change Color Profile
Bitmap Layer
Bitmap Layer: Basic Properties
Bitmap Layer: Properties
Bitmap Layer: Info
Texture
Texture: Basic Properties
Texture: Properties
Texture: Info
Filter Layer
Filter Layer: Basic Properties
Filter Layer: Properties
Filter Layer: Info
Layer Menu
New Layer
New Layerset
Duplicate Layer
Delete Layer
Merge Layer Down
Merge Linked Layers
Flatten Visible Layers
Flatten Layers
Add Layer Mask
Add Selection to Layer Mask
Subtract Selection From Layer Mask
Fill Polygons
Outline Polygons
Create UV Mesh Layer
New Alpha Channel
Layer Manager
Select Bitmap Menu
Select All
Deselect All
Invert All
Circle, Rectangle, Polygon, Lasso Selection
Magic Wand / Select Color Range
Feather
Grow Selection
Shrink Selection
Selection From Layer
Selection From Layer (Add)
Selection From Layer (Sub)
Create Mask From Selection
Hide Selection
Edit Selection Mask
Filter Menu
Color Correction
Hue, Saturation-Colorize
Gamma Correction
Levels
Sharpen
Sharpen
Unsharp Mask
Other
Deinterlace
Matrix
Invert
Oil Painting
Stylize
Enhance Details
Difference Operators
Emboss (Matrix)
Emboss (Texture)
Enhance Structure
Texture Blend
Noise Filter
Despeckle
Noise
Distribute Pixels
Pixelate Filter
Mosaic
Threshold
Distort Filter
Magnifying Glass
Whirl
Waves
Blur
Motion Blur
Smooth
Gaussian Blur
Radial Blur
Selective Blur
Blur
UV Edit Menu
UV Manager
Mapping
Relax UV
Projection
Transform
UV Commands
Store UV
Restore UV
Remap
Realign
Relax UV
UV Peeler
UV Peeler: Options
UV Peeler: Tool
Optimal Mapping
Fit Canvas to UV
UV Terrace
Copy / Paste UV
Reset UV
Rotate UVs Counterclockwise/Clockwise
Flip Sequence
Max UV
Fit UV to Canvas
Mirror U/V
Transform
Start Interactive Mapping
Stop Interactive Mapping
Tools Menu
Paint Tools
3D Painting Mode
Move Layer
Magnify
Eyedropper
Brush
Clone Tool
Eraser
Smear Tool
Dodge Tool
Burn Tool
Sponge Tool
Blur Tool
Sharpen Tool
Colorize Tool
Fill Bitmap
Gradient Tool
Transform Bitmap
Draw Line
Draw Text
Draw Polygon Shape
Brush Shortcuts
UV Tools
UV Points
UV Polygons
Selections
Live Selection
Rectangle Selection
Free Selection
Polygon Selection
Move
Scale
Non-Uniform Scale
Rotate
Shear U / Shear V
Magnet
UV Transformation
Paint Setup Wizard
Projection Painting
Projection Painting
Apply Projection
Discard Projection
Detach Projection Plane
Project on Hidden Polygons
Toggle Fore- / Background
Material Manager when used with BodyPaint 3D
Edit Menu
Texture Menu
Exchange Plugins
Using BodyPaint 3D with 3ds max
Using BodyPaint 3D with Maya
Projection Man Manager
Workflow Example
Projection Man Manager Interface
Context Menus
Miscellaneous
After Effects
Blend Modes
Photoshop Import
Color Chooser
Seed Values
General Tips for Visualizing Imported Objects
Imported Objects
Short Rendering Tutorial
Appendix
Keyboard Shortcuts and Hotkeys
Formula
Programming plugins
File Formats
Image Formats
Video Formats
Sound Formats
Support
Advanced Features
Advanced Render
Subsurface Scattering Shader
Subsurface Scattering Shader: Basic Properties
Subsurface Scattering Shader: Shader Properties
Subsurface Scattering Shader: Multiple
Subsurface Scattering Shader: Single Scattering
Subsurface Scattering Shader: Advanced Settings
Subsurface Scattering Shader: Lights
Subsurface Scattering Shader: Shader
Physical Renderer
Physical Renderer: Basic Properties
Physical Renderer: Advanced
Thin Film Shader
Thin Film Shader: Basic Properties
Thin Film Shader: Shader Properties
Photon Caustics
Photon Caustics: Basic Properties
Terrain Mask
Terrain Mask: Basic Properties
Terrain Mask: Shader Properties
Depth of Field
Depth of Field: Basic Properties
Depth of Field: Lens Details
Depth of Field: Tint
Highlights
Highlights: Highlights
Glow
Glow: Glow
Glow: Nonclamped Color Attenuation
Glow: Distance Attenuation
Glow: Surface Normal Attenuation
Glow: Noise
Vector Motion Blur
Vector Motion Blur: Vector Motion Blur
Sub-polygon Displacement
Color Mapping
Color Mapping: Basic Properties
Physical Sky
SKY Manager
Sky Shader Object
Sky Shader Object: Basic Properties
Sky Shader Object: Coordinates
Sky Shader Object: Date and Time
Sky Shader Object: Sky
Sky Shader Object: Sun
Sky Shader Object: Atmosphere
Sky Shader Object: Clouds
Sky Shader Object: Details
Sky Shader Object: Volumetric
Sky Shader Object: Fog
Sky Shader Object: Rainbow
Sky Shader Object: Sunbeams
Sky Shader Object: Sky Objects
Set Object
Set Object: Properties
Volumetric Clouds
Volumetric Clouds: Basic Properties
Volumetric Clouds: Coordinates
Volumetric Clouds: Object Properties
Cloud Group
Cloud Group: Basic Properties
Cloud Group: Coordinates
Cloud Group: Object Properties
Cloud Tool
Cloud Tool: Tools
Cloud Tool: Smoothing
Cloud Tool: Display
Connect Clouds
PyroCluster
PyroCluster - VolumeTracer
PyroCluster - VolumeTracer: Basic Properties
PyroCluster - VolumeTracer: Globals
PyroCluster
PyroCluster: Basic Properties
PyroCluster: Globals
PyroCluster: Age
PyroCluster: Distance
PyroCluster: Cylindrical Distance
PyroCluster: Shape
PyroCluster: Illumination
PyroCluster: Shadow
PyroCluster: Noise
Working with PyroCluster
Common
PyroCluster and Thinking Particles
PyroCluster Tips and Tricks
Limitations
Shadow Catcher
Shadow Catcher: Shadow Catcher
Shadow Catcher: Assignment
Shadow Catcher: Illumination
Dynamics
Connector
Connector: Basic Properties
Connector: Coordinates
Connector: Object Properties
Connector: Display
Connector: Cache
Motor
Motor: Basic Properties
Motor: Coordinates
Motor: Object Properties
Motor: Display
Spring
Spring: Basic Properties
Spring: Coordinates
Spring: Object Properties
Spring: Display
Force
Force: Basic Properties
Force: Coordinates
Force: Object Properties
Dynamics Nodes
Dynamics Collision
Dynamics Collision: Basic Properties
Dynamics Collision: Node Properties
Dynamics Collision: Parameters
Dynamics Body State
Dynamics Body State: Basic Properties
Dynamics Body State: Node Properties
Dynamics Body State: Parameters
Dynamics Proximity
Dynamics Proximity: Basic Properties
Dynamics Proximity: Node Properties
Dynamics Proximity: Parameter
Dynamics Connnector State
Dynamics Connnector State: Basic Properties
Dynamics Connnector State: Node Properties
Dynamics Connnector State: Parameter
Dynamics Spring State
Dynamics Spring State: Basic Properties
Dynamics Spring State: Node Properties
Dynamics Spring State: Parameter
Tips and Tricks
Dynamics
Dynamics: General Parameters
Dynamics: Cache
Dynamics: Expert
Dynamics: Visualization
Hair
Hair: Hair Preferences
First Steps
Tools, Functions, Modes
Add Hair
Feather Object
HAIR Modes
Edit HAIR
HAIR Selection
Live Select
Live Select: Options
Rect Select
Rect Select: Options
Poly Select
Poly Select: Options
Free Select
Free Select: Options
Selection
Selection: Options
Selection: Tool
Grow Selection
Grow Selection: Options
Grow Selection: Tool
HAIR Tools
Move
Move: Options
Scale
Scale: Options
Scale: Tool
Rotate
Rotate: Options
Rotate: Tool
Brush
Brush: Options
Brush: Tool
Brush: Distance
Brush: View Angle
Brush: Along Guide
Comb
Comb: Options
Comb: Tool
Clump
Clump: Options
Clump: Tool
Curl
Curl: Options
Curl: Tool
Curl: Curling
Curl: Strength
Curl: Tighten
Cut
Cut: Options
Cut: Tool
Push
Push: Options
Push: Tool
Straighten
Straighten: Options
Straighten: Tool
Add Guides
Add Guides: Options
Mirror
Mirror: Options
Mirror: Tool
Set Roots
Set Roots: Options
Set Roots: Tool
Symmetry
Soft-Selection
Soft-Selection: Options
Dynamic Interaction
Dynamic Interaction: Options
Symmetry
Symmetry: Options
Hair material
Hair Material
Hair Material: Basic Properties
Hair Material: Color
Hair Material: Backlit Color
Hair Material: Specular
Hair Material: Transparency
Hair Material: Thickness
Hair Material: Length
Hair Material: Scale
Hair Material: Frizz
Hair Material: Kink
Hair Material: Density
Hair Material: Clump
Hair Material: Tighten
Hair Material: Displace
Hair Material: Bend
Hair Material: Curl
Hair Material: Twist
Hair Material: Wave
Hair Material: Straighten
Hair Material: Illumination
Hair Material: Assignment
Hair Shader
Hair Shader: Basic Properties
Hair Shader: Shader Properties
Hair Object
Hair Object: Basic Properties
Hair Object: Coordinates
Hair Object: Guides
Hair Object: Hairs
Hair Object: Editor
Hair Object: Generate
Hair Object: Dynamics
Hair Object: Forces
Hair Object: Cache
Hair Object: Partings
Hair Object: Culling
Hair Object: Advanced
Additional Objects
Feathers
Feathers: Basic Properties
Feathers: Coordinates
Feathers: Object Properties
Feathers: Shape
Fur
Fur: Basic Properties
Fur: Coordinates
Fur: Object Properties
Render Preferences
Render Preferences: Render
Render Preferences: Objects
Render Preferences: Multi-Pass
Hair Nodes
Hair Proximity
Hair Proximity: Basic Properties
Hair Proximity: Node Properties
Hair Proximity: Parameter
Hair-Polygon Collision
Hair-Polygon Collision: Basic Properties
Hair-Polygon Collision: Node Properties
Hair-Polygon Collision: Parameter
Hair Operator
Hair Operator: Basic Properties
Hair Operator: Node Properties
Hair Operator: Parameter
Hair Points
Hair Points: Basic Properties
Hair Points: Node Properties
Hair Points: Parameter
Hair Intersection
Hair Intersection: Basic Properties
Hair Intersection: Node Properties
Hair Intersection: Parameter
Hair Selection Operator
Hair Selection Operator: Basic Properties
Hair Selection Operator: Node Properties
Hair Selection Operator: Parameter
Hair Limitations
MoGraph
Cloner Object
Cloner Object: Basic Properties
Cloner Object: Coordinates
Cloner Object: Object Tab
Cloner Object: Transform Tab
Cloner Object: Effectors Tab
Effectors
Plain
Plain: Basic Properties
Plain: Coordinates
Plain: Effector
Plain: Parameter
Plain: Deformer
Plain: Falloff
Delay Effector
Delay Effector: Basic Properties
Delay Effector: Coordinates
Delay Effector: Effector
Delay Effector: Parameters
Delay Effector: Deformer
Delay Effector: Falloff
Formula Effector
Formula Effector: Basic Properties
Formula Effector: Coordinates
Formula Effector: Effector
Formula Effector: Parameters
Formula Effector: Deformer
Formula Effector: Falloff
Inheritance Effector
Inheritance Effector: Basic Properties
Inheritance Effector: Coordinates
Inheritance Effector: Effector
Inheritance Effector: Parameters
Inheritance Effector: Deformer
Inheritance Effector: Falloff
Push Apart
Push Apart: Basic Properties
Push Apart: Coordinates
Push Apart: Effector
Push Apart: Deformer
Push Apart: Falloff
Python Effector
Python Effector: Basic Properties
Python Effector: Coordinates
Python Effector: Effector
Python Effector: Parameter
Python Effector: Deformer
Python Effector: Falloff
Random Effector
Random Effector: Basic Properties
Random Effector: Coordinates
Random Effector: Effector
Random Effector: Parameters
Random Effector: Deformer
Random Effector: Falloff
ReEffector
ReEffector: Basic Properties
ReEffector: Coordinates
ReEffector: Effector
ReEffector: Parameter
ReEffector: Deformer
ReEffector: Falloff
Shader Effector
Shader Effector: Basic Properties
Shader Effector: Coordinates
Shader Effector: Effector
Shader Effector: Parameters
Shader Effector: Deformer
Shader Effector: Shading
Shader Effector: Falloff
Sound Effector
Sound Effector: Basic Properties
Sound Effector: Coordinates
Sound Effector: Effector
Sound Effector: Parameters
Sound Effector: Deformer
Sound Effector: Falloff
Spline Effector
Spline Effector: Basic Properties
Spline Effector: Coordinates
Spline Effector: Effector
Spline Effector: Parameters
Spline Effector: Deformer
Spline Effector: Falloff
Step Effector
Step Effector: Basic Properties
Step Effector: Coordinates
Step Effector: Effector
Step Effector: Parameters
Step Effector: Deformer
Step Effector: Falloff
Target Effector
Target Effector : Basic Properties
Target Effector : Coordinates
Target Effector : Effector
Target Effector : Deformer
Target Effector : Falloff
Time Effector
Time Effector: Basic Properties
Time Effector: Coordinates
Time Effector: Effector
Time Effector: Parameters
Time Effector: Deformer
Time Effector: Falloff
Volume
Volume: Basic Properties
Volume: Coordinates
Volume: Effector
Volume: Parameter
Volume: Deformer
Volume: Falloff
Group Effector
Group Effector: Basic Properties
Group Effector: Coordinates
Group Effector: Effector
Additional Objects
Matrix Object
Matrix Object: Basic Properties
Matrix Object: Coordinates
Matrix Object: Object Properties
Matrix Object: Transform
Matrix Object: Effectors
Fracture Object
Fracture Object: Basic Properties
Fracture Object: Coordinates
Fracture Object: Object Properties
Fracture Object: Transform
Fracture Object: Effectors
Voronoi Fracture
Voronoi Fracture: Basic Properties
Voronoi Fracture: Coordinates
Voronoi Fracture: Object Properties
Voronoi Fracture: Sources
Point Generator
Point Generator: Distribution
Point Generator: Shader
Point Generator Object
Point Generator Object: Fracture Tag
Voronoi Fracture: Sorting
Voronoi Fracture: Detailing
Voronoi Fracture: Connectors
Voronoi Fracture: Geometry Glue
Voronoi Fracture: Transform
Voronoi Fracture: Effectors
Voronoi Fracture: Selections
MoInstance Object
MoInstance Object: Basic Properties
MoInstance Object: Coordinates
MoInstance Object: Object Properties
MoInstance Object: Transform
MoInstance Object: Effectors
Text Object
Text Object: Basic Properties
Text Object: Coordinates
Text Object: Object Properties
Text Object: Caps
Text Object: Polygon Selections
Text Object: All
Text Object: Lines
Text Object: Words
Text Object: Letters
Motion Graphics Tracer Object
Motion Graphics Tracer Object: Basic Properties
Motion Graphics Tracer Object: Coordinates
Motion Graphics Tracer Object: Object Properties
MoSpline
MoSpline: Basic Properties
MoSpline: Coordinates
MoSpline: Object Properties
MoSpline: Basic
MoSpline: Turtle
MoSpline: Values
MoSpline: Spline
MoSpline: Effectors
MoSpline: Fields
MoExtrude
MoExtrude: Basic Properties
MoExtrude: Coordinates
MoExtrude: Object Properties
MoExtrude: Transform
MoExtrude: Effectors
Poly FX
Poly FX: Basic Properties
Poly FX: Coordinates
Poly FX: Object Properties
Poly FX: Transform
Poly FX: Effectors
Poly FX: Falloff
MoGraph Selection Tool
MoGraph Selection Tool: Options
MoGraph Weight Paintbrush
MoGraph Weight Paintbrush: Options
MoGraph Weight Paintbrush: Painting
Clone Tools
Linear Clone Tool
Linear Clone Tool: Options
Linear Clone Tool: Tool
Radial Clone Tool
Radial Clone Tool: Options
Radial Clone Tool: Tool
Grid Clone Tool
Grid Clone Tool: Options
Grid Clone Tool: Tool
Shaders
Color Shader
Color Shader: Basic Properties
Color Shader: Shader Properties
Beat Shader
Beat Shader: Basic Properties
Beat Shader: Shader Properties
Multi Shader
Multi Shader: Basic Properties
Multi Shader: Shader Properties
Camera Shader
Camera Shader: Basic Properties
Camera Shader: Shader Properties
MoGraph Nodes
Falloff
Falloff: Basic Properties
Falloff: Parameters
Falloff: Falloff
Motion Graphics Data
Motion Graphics Data: Basic Properties
Motion Graphics Data: Parameters
Effector Node
Effector Node: Basic Properties
Effector Node: Parameters
MoGraph Selection
MoGraph Selection: Basic Properties
MoGraph Selection: Parameter
MoGraph Weight
MoGraph Weight: Basic Properties
MoGraph Weight: Parameters
Sketch and Toon
Quickstart
Sketch and Toon Post Effect
Sketch and Toon Post Effect: Main
Sketch and Toon Post Effect: Lines
Sketch and Toon Post Effect: Render
Sketch and Toon Post Effect: Multi-Pass
Sketch and Toon Post Effect: Shading
Sketch and Toon Post Effect: Editor Display
Sketch and Toon Material
Sketch and Toon Material: Basic Properties
Sketch and Toon Material: Main
Sketch and Toon Material: Strokes
Sketch and Toon Material: Adjustment
Sketch and Toon Material: Distort
Sketch and Toon Material: Color
Sketch and Toon Material: Thickness
Sketch and Toon Material: Opacity
Sketch and Toon Material: Render
Sketch and Toon Material: Clone
Sketch and Toon Material: Animate
Sketch and Toon Material: Assignments
Sketch and Toon Shader
Art Shader
Art Shader: Basic Properties
Art Shader: Shader Properties
Cel Shader
Cel Shader: Basic Properties
Cel Shader: Shader Properties
Hatch Shader
Hatch Shader: Basic Properties
Hatch Shader: Shader Properties
Hatch Shader: Color
Hatch Shader: Illumination
Spots Shader
Spots Shader: Basic Properties
Spots Shader: Shader Properties
Sketch and Toon Preferences
Sketch and Toon Preferences: Sketch and Toon Preferences
FAQ
Thinking Particles
TP Settings
Particle Group
Particle Group: Basic Properties
Nodes
TP Initiator Group
PPass
PPass: Basic Properties
PPass: Parameter
PPassAB
PPassAB: Basic Properties
PPassAB: Parameter
TP Condition Group
Page
Page: Basic Properties
Page: Parameter
PLight
PLight: Basic Properties
PLight: Parameter
TP Generator Group
PBlurp
PBlurp: Basic Properties
PBlurp: Parameter
PFragment
PFragment: Basic Properties
PFragment: Parameter
PMatterWaves
PMatterWaves: Basic Properties
PMatterWaves: Node Properties
PMatterWaves: Parameter
PBorn
PBorn: Basic Properties
PBorn: Node Properties
PBorn: Parameter
PStorm
PStorm: Basic Properties
PStorm: Node Properties
PStorm: Parameter
PDraw
PDraw: Basic Properties
PDraw: Node Properties
PDraw: Parameter
TP Standard Group
PSize
PSize: Basic Properties
PSize: Parameter
PAlignment
PAlignment: Basic Properties
PAlignment: Parameter
PSet Data
PSet Data: Basic Properties
PSet Data: Parameter
PSpin
PSpin: Basic Properties
PSpin: Parameter
PShape
PShape: Basic Properties
PShape: Parameter
PScale
PScale: Basic Properties
PScale: Parameter
PGroup
PGroup: Basic Properties
PGroup: Parameter
PMass
PMass: Basic Properties
PMass: Parameter
PRolling
PRolling: Basic Properties
PRolling: Parameter
PDie
PDie: Basic Properties
PDie: Parameter
TP Dynamic Group
PRepulse&Bounce
PRepulse&Bounce: Basic Properties
PRepulse&Bounce: Parameter
PMotionInheritance
PMotionInheritance: Basic Properties
PMotionInheritance: Parameter
PBubble
PBubble: Basic Properties
PBubble: Parameter
PFreeze
PFreeze: Basic Properties
PFreeze: Parameter
PVelocity
PVelocity: Basic Properties
PVelocity: Parameter
PGravity
PGravity: Basic Properties
PGravity: Node Properties
PGravity: Parameter
PForceObject
PForceObject: Basic Properties
PForceObject: Settings
PPositionFollow
PPositionFollow: Basic Properties
PPositionFollow: Parameter
PDeflector
PDeflector: Basic Properties
PDeflector: Node Properties
PDeflector: Parameter
PFriction
PFriction: Basic Properties
PFriction: Parameter
PWind
PWind: Basic Properties
PWind: Node Properties
PWind: Parameter
TP Helper Group
PChronometer
PChronometer: Basic Properties
PChronometer: Parameter
PGet Data
PGet Data: Basic Properties
PGet Data: Parameter
PSpinConvert
PSpinConvert: Basic Properties
PSpinConvert: Parameter
PVelocity Convert
PVelocity Convert: Basic Properties
PVelocity Convert: Parameter
PGroup
PGroup: Basic Properties
PGroup: Parameter
PSurfacePosition
PSurfacePosition: Basic Properties
PSurfacePosition: Node Properties
PSurfacePosition: Parameter
PVolumePosition
PVolumePosition: Basic Properties
PVolumePosition: Node Properties
PVolumePosition: Parameter
PTimer
PTimer: Basic Properties
PTimer: Parameter
TP Geometry
TP Geometry: Basic Properties
TP Geometry: Coordinates
TP Geometry: Object Properties
Sculpting
Tips and Tricks
Sculpting Layer Manager
Layer Menu
Tools Menu
Sculpt Menu
Brush
Sculpt Brush Pull
Sculpt Brush Pull: Settings
Sculpt Brush Pull: Falloff
Sculpt Brush Pull: Stamp
Sculpt Brush Pull: Symmetry
Sculpt Brush Pull: Stencil
Sculpt Brush Pull: Modifiers
Sculpt Brush Grab
Sculpt Brush Grab: Settings
Sculpt Brush Grab: Falloff
Sculpt Brush Grab: Stamp
Sculpt Brush Grab: Symmetry
Sculpt Brush Grab: Modifiers
Sculpt Brush Smooth
Sculpt Brush Smooth: Settings
Sculpt Brush Smooth: Falloff
Sculpt Brush Smooth: Stamp
Sculpt Brush Smooth: Symmetry
Sculpt Brush Smooth: Stencil
Sculpt Brush Smooth: Modifiers
Sculpt Brush Wax
Sculpt Brush Wax: Settings
Sculpt Brush Wax: Falloff
Sculpt Brush Wax: Stamp
Sculpt Brush Wax: Symmetry
Sculpt Brush Wax: Stencil
Sculpt Brush Wax: Modifiers
Sculpt Brush Knife Tool
Sculpt Brush Knife Tool: Settings
Sculpt Brush Knife Tool: Falloff
Sculpt Brush Knife Tool: Stamp
Sculpt Brush Knife Tool: Symmetry
Sculpt Brush Knife Tool: Modifiers
Sculpt Brush Pinch Tool
Sculpt Brush Pinch Tool: Settings
Sculpt Brush Pinch Tool: Falloff
Sculpt Brush Pinch Tool: Stamp
Sculpt Brush Pinch Tool: Symmetry
Sculpt Brush Pinch Tool: Modifiers
Sculpt Brush Flatten
Sculpt Brush Flatten: Settings
Sculpt Brush Flatten: Falloff
Sculpt Brush Flatten: Stamp
Sculpt Brush Flatten: Symmetry
Sculpt Brush Flatten: Stencil
Sculpt Brush Flatten: Modifiers
Sculpt Brush Inflate
Sculpt Brush Inflate: Settings
Sculpt Brush Inflate: Falloff
Sculpt Brush Inflate: Stamp
Sculpt Brush Inflate: Symmetry
Sculpt Brush Inflate: Stencil
Sculpt Brush Inflate: Modifiers
Sculpt Brush Amplify Tool
Sculpt Brush Amplify Tool: Settings
Sculpt Brush Amplify Tool: Falloff
Sculpt Brush Amplify Tool: Modifiers
Sculpt Brush Amplify Tool: Stamp
Sculpt Brush Amplify Tool: Symmetry
Sculpt Brush Amplify Tool: Stencil
Sculpt Brush Fill
Sculpt Brush Fill: Settings
Sculpt Brush Fill: Falloff
Sculpt Brush Fill: Stamp
Sculpt Brush Fill: Symmetry
Sculpt Brush Fill: Modifiers
Sculpt Brush Fill: Stencil
Sculpt Brush Repeat Tool
Sculpt Brush Repeat Tool: Settings
Sculpt Brush Repeat Tool: Falloff
Sculpt Brush Repeat Tool: Stamp
Sculpt Brush Repeat Tool: Symmetry
Sculpt Brush Repeat Tool: Stencil
Sculpt Brush Repeat Tool: Modifiers
Sculpt Brush Scrape
Sculpt Brush Scrape: Settings
Sculpt Brush Scrape: Falloff
Sculpt Brush Scrape: Stamp
Sculpt Brush Scrape: Symmetry
Sculpt Brush Scrape: Stencil
Sculpt Brush Scrape: Modifiers
Sculpt Brush Erase Tool
Sculpt Brush Erase Tool: Settings
Sculpt Brush Erase Tool: Falloff
Sculpt Brush Erase Tool: Stamp
Sculpt Brush Erase Tool: Symmetry
Sculpt Brush Erase Tool: Modifiers
Sculpt Brush Erase Tool: Stencil
Sculpt Brush Select Tool
Sculpt Brush Select Tool: Settings
Sculpt Brush Select Tool: Symmetry
Sculpt Brush Mask Tool
Sculpt Brush Mask Tool: Settings
Sculpt Brush Mask Tool: Falloff
Sculpt Brush Mask Tool: Stamp
Sculpt Brush Mask Tool: Symmetry
Sculpt Brush Mask Tool: Stencil
Sculpt Brush Mask Tool: Modifiers
Baking Sculpt Objects
Sculpt Symmetry
Project Mesh
Project Mesh: Project
Unsubdivide
Sculpt Tag
Sculpt Tag: Basic Properties
Sculpt Tag: Tag Properties
Camera Calibrator
Camera Calibrator: Basic Properties
Camera Calibrator: Image
Camera Calibrator: Calibrate
Camera Calibrator: Settings
Camera Calibrator: Links
Team Render
Team Render Machines
Team Render: Render Settings
Team Render: Team Render Program Settings
Team Render Troubleshooting
Team Render Server
The Browser Interface
The Info Page
Monitor Page
Jobs Page
Network Page
User Page
FAQ Page
Motion Tracker
Motion Tracker Object
Motion Tracker Object: Basic Properties
Motion Tracker Object: Coordinates
Motion Tracker Object: Footage
Motion Tracker Object: 2D Tracking
Motion Tracker Object: 3D Solve
Motion Tracker Object: Reconstruction
Object Tracker
Object Tracker: Basic Properties
Object Tracker: Coordinates
Object Tracker: Trackers
Object Tracker: Reconstruction
Motion Tracker Tags
Position Constraint
Position Constraint: Basic Properties
Position Constraint: Position
Vector Constraint
Vector Constraint: Basic Properties
Vector Constraint: Vector
Planar Constraint
Planar Constraint: Basic Properties
Planar Constraint: Planar
Mask Constraint
Mask Constraint: Basic Properties
Mask Constraint: Mask
Mask Constraint: Display
Camera Orientation Constraint
Camera Orientation Constraint: Basic Properties
Camera Orientation Constraint: Camera Orient
Tracker Menu
The Motion Tracker Graph
ProRender
ProRender Program Settings
ProRender Program Settings: ProRender
ProRender
ProRender: Offline
ProRender: Preview
ProRender: General
ProRender: Multi-Passes
Die ProRender-Nodes
Generator Nodes
Ambient Occlusion
Ambient Occlusion: Preview
Ambient Occlusion: Basic
Ambient Occlusion: Inputs
Ambient Occlusion: Outputs
Image
Image: Preview
Image: Basic
Image: Inputs
Image: Outputs
Gradient
Gradient: Preview
Gradient: Basic
Gradient: Inputs
Gradient: Outputs
Fresnel Dielectric
Fresnel Dielectric: Preview
Fresnel Dielectric: Basic
Fresnel Dielectric: Inputs
Fresnel Dielectric: Outputs
Fresnel Conductor
Fresnel Conductor: Preview
Fresnel Conductor: Basic
Fresnel Conductor: Inputs
Fresnel Conductor: Outputs
Checkerboard
Checkerboard: Preview
Checkerboard: Basic
Checkerboard: Inputs
Checkerboard: Outputs
Noise
Noise: Preview
Noise: Basic
Noise: Inputs
Noise: Outputs
Die Kontext-Nodes
Get Context
Get Context: Preview
Get Context: Basic
Get Context: Outputs
Projection
Projection: Preview
Projection: Basic
Projection: Inputs
Projection: Outputs
UV Reprojection
UV Reprojection: Preview
UV Reprojection: Basic
UV Reprojection: Inputs
UV Reprojection: Outputs
UV Transform
UV Transform: Preview
UV Transform: Basic
UV Transform: Inputs
UV Transform: Outputs
UV Distorter
UV Distorter: Preview
UV Distorter: Basic
UV Distorter: Inputs
UV Distorter: Outputs
Material Nodes
Volume Material
Volume Material: Preview
Volume Material: Basic
Volume Material: Density
Volume Material: Color
Volume Material: Emission
Emission Material
Emission Material: Preview
Emission Material: Basic
Emission Material: Inputs
Mathe Nodes
Average
Average: Preview
Average: Basic
Average: Inputs
Average: Outputs
Any / All
Any / All: Preview
Any / All: Basic
Any / All: Inputs
Any / All: Outputs
Min / Max
Min / Max: Preview
Min / Max: Basic
Min / Max: Inputs
Min / Max: Outputs
Angle Between
Angle Between: Preview
Angle Between: Basic
Angle Between: Inputs
Angle Between: Outputs
Surface Nodes
BSDF Add
BSDF Add: Preview
BSDF Add: Basic
BSDF Add: Inputs
BSDF Add: Outputs
BSDF Mix
BSDF Mix: Preview
BSDF Mix: Basic
BSDF Mix: Inputs
BSDF Mix: Outputs
Displacement
Displacement: Preview
Displacement: Basic
Displacement: Inputs
Displacement: Outputs
Material
Material: Preview
Material: Basic
Material: Inputs
Uber Surface
Uber Surface: Preview
Uber Surface: Basic
Uber Surface: Base Surface
Uber Surface: Coating
Uber Surface: Emission
Uber Surface: Outputs
Volume Nodes
Volume
Volume : Preview
Volume : Basic
Volume : Outputs
Volume : Density
Volume : Color
Volume : Emission
Homogeneous Volume
Homogeneous Volume: Preview
Homogeneous Volume: Basic
Homogeneous Volume: Inputs
Homogeneous Volume: Outputs
The remaining nodes
Cache
Cache: Preview
Cache: Basic
Cache: Inputs
Cache: Outputs
Blend
Blend: Preview
Blend: Basic
Blend: Inputs
Blend: Outputs
Blend: Mask
MoGraph
MoGraph: Preview
MoGraph: Basic
MoGraph: Outputs
Split Color
Split Color: Preview
Split Color: Basic
Split Color: Inputs
Split Color: Outputs
Split Vector2D
Split Vector2D: Preview
Split Vector2D: Basic
Split Vector2D: Inputs
Split Vector2D: Outputs
Split Vector3D
Split Vector3D: Preview
Split Vector3D: Basic
Split Vector3D: Inputs
Split Vector3D: Outputs
Volumes
Volume Builder
Volume Builder: Basic Properties
Volume Builder: Coordinates
Volume Builder: Object Properties
Volume Builder Tag
Volume Builder Tag: Settings
Cache
Cache: Cache
Volume Mesher
Volume Mesher: Basic Properties
Volume Mesher: Coordinates
Volume Mesher: Object Properties
Volume Filters
Volume Filters: Basic Properties
Volume Filters: Coordinates
Volume Filters: Filter
Volume Filters: Fields
Volume Object
Volume Object: Basic Properties
Volume Object: Coordinates
Volume Object: Object Properties
Volume Loader
Volume Loader: Basic Properties
Volume Loader: Coordinates
Volume Loader: Object Properties
Volume Set
Volume Set: Basic Properties
Volume Set: Coordinates
Volume Set: Object Properties
CAD Import
CATIA V5 Import Settings
CATIA V5 Import Settings: CATIA V5 Import Settings
IGES Import Settings
IGES Import Settings: IGES Import Settings
JT Import Settings
JT Import Settings: JT Import Settings
SOLIDWORKS Import Settings
SOLIDWORKS Import Settings: SOLIDWORKS Import Settings
STEP Import Settings
STEP Import Settings: STEP Import Settings
Interactive help function
MAXON License Server
RLM (Reprise License Manager)
CINEWARE in After Effects
Content Browser Description
House Builder
Staircases
Fold My Design!
What’s new in Cinema 4D R21