Make sure the IE option is set to All. This will "make the Clones available" for Dynamics.- Assign a Dynamics Body Tag to the floor as well. This will make it a collision object onto which the Clones will later fall.
- Create a Wind Object (). Set the Wind Object’s Wind Speed value to 10 and its Turbulence value to 1000. This will create a relatively strong turbulence.
- Since we want gravity to affect the Clones at a later point, the Gravity (Project Settings / Dynamics / General tab) parameter can be animated now. Go to frame 20, for example, set the Gravity value to 0 and set a key. Go to frame 21, set the Gravity value to 1000 and set another key.
- Done. Play the animation and you will see the following result:
After the turbulent wind has started to blow …
… the gravitational effect sets in.Commands
You have several commands from which to choose to easily modify the settings of objects with a Dynamics Body tag assigned to them (right-click on the object: Simulate tag).
Adds a Dynamics Body tag with Rigid Body properties to a selected object.
Adds a Dynamics Body tag with Soft Body properties to a selected object.
Adds a Dynamics Body tag to selected objects. The object itself will then not move but can function as a collision object for other dynamic objects.
Adds a Dynamics Body tag to selected objects. The Ghost object itself will then not move but other dynamic objects can analyze quasi collisions.