Blender 2.93 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
    • Introduction
    • Keyframes
    • Armatures
      • Introduction
      • Bones
        • Introduction
        • Structure
        • Tools
        • Selecting
        • Editing
          • Introduction
          • Transform
          • Bone Roll
          • Extrude
          • Duplicate
          • Fill Between Joints
          • Split
          • Separate Bones
          • Subdivide
          • Switch Direction
          • Symmetrize
          • Naming
          • Change Layers
          • Parenting
          • Properties
          • Delete
        • Properties
      • Properties
      • Structure
      • Skinning
      • Posing
    • Lattice
    • Constraints
    • Actions
    • Drivers
    • Markers
    • Shape Keys
    • Motion Paths
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • Contribute Documentation
Blender 2.93 Manual
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  • Animation & Rigging »
  • Armatures »
  • Bones »
  • Editing

EditingΒΆ

  • Introduction
    • Add Menu
    • Locking Bones
  • Transform
    • Scale Radius
    • Scale Envelope Distance
    • Align Bones
  • Bone Roll
    • Recalculate
    • Set
  • Extrude
    • Mouse Clicks
  • Duplicate
  • Fill Between Joints
  • Split
  • Separate Bones
  • Subdivide
  • Switch Direction
  • Symmetrize
  • Naming
    • Naming Conventions
    • AutoName
    • Flip Names
  • Change Layers
    • Change Armature Layers
    • Change Bone Layers
  • Parenting
  • Properties
  • Delete
    • Bones
    • Dissolve
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