Blender 2.93 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
    • Introduction
    • Keyframes
    • Armatures
      • Introduction
      • Bones
      • Properties
      • Structure
      • Skinning
      • Posing
    • Lattice
    • Constraints
    • Actions
    • Drivers
    • Markers
    • Shape Keys
    • Motion Paths
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • Contribute Documentation
Blender 2.93 Manual
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  • Animation & Rigging »
  • Armatures

ArmaturesΒΆ

  • Introduction
    • Your First Armature
    • The Armature Object
  • Bones
    • Introduction
    • Structure
    • Tools
    • Selecting
    • Editing
    • Properties
  • Properties
    • Introduction
    • Skeleton
    • Viewport Display Panel
    • Bone Groups
    • Pose Library
  • Structure
    • Chains of Bones
  • Skinning
    • Introduction
    • Armature Deform Parent
  • Posing
    • Introduction
    • Selecting
    • Editing
    • Tool Settings
    • Bone Constraints
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