Blender 2.93 Manual Logo
  • Getting Started
  • User Interface
  • Editors
    • 3D Viewport
    • Image Editor
    • UV Editor
      • Introduction
      • Navigating
        • 2D Viewport
        • View Menu
      • Overlays
      • Sidebar
      • Selecting
    • Shader Editor
    • Compositor
    • Geometry Node Editor
    • Texture Nodes
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • Properties
    • File Browser
    • Preferences
    • Spreadsheet
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • Contribute Documentation
Blender 2.93 Manual
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  • Editors »
  • UV Editor »
  • Navigating

Navigating¶

The UV Editor has a 2D cursor. Its position can be changed by LMB clicking in the UV editor while the cursor tool is active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the pixels in your image with XY(0, 0) located in the lower left corner.

2D Viewport¶

Panning can be done by clicking the MMB and dragging.

Zooming can be done by scrolling Wheel up or down. Also, as in the 3D Viewport, you can use NumpadPlus or NumpadMinus to zoom.

View Menu¶

Also see Navigating in the Image editor.

Frame Selected NumpadPeriod

Change view so that all selected UV vertices are visible.

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