Blender 2.93 Manual Logo
  • Getting Started
  • User Interface
  • Editors
    • 3D Viewport
    • Image Editor
    • UV Editor
      • Introduction
      • Navigating
      • Overlays
      • Sidebar
        • Image Tab
          • UV Vertex
          • Image
          • UDIM Grid
        • Tool Tab
        • View Tab
          • Display
          • 2D Cursor
          • Annotations
        • Scopes
      • Selecting
    • Shader Editor
    • Compositor
    • Geometry Node Editor
    • Texture Nodes
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • Properties
    • File Browser
    • Preferences
    • Spreadsheet
  • Scenes & Objects
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Blender 2.93 Manual
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  • Editors »
  • UV Editor »
  • Sidebar

Sidebar¶

Image Tab¶

UV Vertex¶

Transform Properties Selecting UVs.

Image¶

See Image Settings.

UDIM Grid¶

Allows you to control the grid size of UDIM tiles.

Tool Tab¶

Shows the settings for the active tool.

View Tab¶

Display¶

You can set the editors display options in this panel.

../../_images/editors_uv_sidebar_display-panel.png

Display panel: With both an image and UVs selected.¶

Aspect Ratio

Display Aspect for this image. Does not affect rendering.

Repeat Image

Duplicate the image until it is repeated to fill the main view.

Pixel Coordinates

Display UV coordinates in pixels rather than from 0.0 to 1.0

2D Cursor¶

Location X, Y

Control 2D cursor location.

Annotations¶

Options for the annotation tool.

Scopes¶

See Scopes in the Image Editor.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 06/20/2021.

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