Blender 2.93 Manual Logo
  • Getting Started
  • User Interface
  • Editors
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  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Structure
      • Primitives
      • Tools
      • Selecting
      • Editing
      • Properties
      • UVs
        • UVs & Texture Space
        • Unwrapping
        • Tools
        • Editing
        • Workflows
        • Using UV Maps
      • Mesh Analysis
      • Retopology
    • Curves
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    • Metaball
    • Text
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    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
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Blender 2.93 Manual
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  • Modeling »
  • Meshes »
  • UVs

UVsΒΆ

  • UVs & Texture Space
    • UV Maps
    • Texture Space
  • Unwrapping
    • Introduction
    • Seams
  • Tools
    • Toolbar
    • Types
  • Editing
    • Transform
    • Mirror
    • Snap
    • Merge
    • Split
    • Unwrap
    • Pin & Unpin
    • Mark/Clear Seams
    • Seams from Islands
    • Pack Islands
    • Average Island Scale
    • Minimize Stretch
    • Stitch
    • Align
    • Show/Hide Faces
    • Export UV Layout
    • Proportional Editing
    • UV Options
    • 3D Viewport
  • Workflows
    • Layout Workflow
    • UDIMs
  • Using UV Maps
    • Using the Test Grid
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