Blender 2.93 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Structure
      • Primitives
      • Tools
      • Selecting
      • Editing
        • Introduction
        • Mesh Tools
        • Vertex Tools
        • Edge Tools
        • Face Tools
        • UV Tools
      • Properties
      • UVs
      • Mesh Analysis
      • Retopology
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • Contribute Documentation
Blender 2.93 Manual
  • »
  • Modeling »
  • Meshes »
  • Editing

EditingΒΆ

  • Introduction
    • Accessing Mesh Tools
  • Mesh Tools
    • Transformation
    • Mirror
    • Duplicate
    • Extrude
    • Merge
    • Split
    • Separate
    • Bisect
    • Knife Project
    • Convex Hull
    • Symmetrize
    • Snap to Symmetry
    • Normals
    • Shading
    • Sort Elements
    • Clean Up
    • Deleting & Dissolving
  • Vertex Tools
    • Extrude Vertices
    • Bevel Vertices
    • New Edge/Face from Vertices
    • Connect Vertex Path
    • Connect Vertex Pairs
    • Rip Vertices
    • Rip Vertices and Fill
    • Rip Vertices and Extend
    • Slide Vertices
    • Smooth Vertices
    • Laplacian Smooth
    • Blend from Shape
    • Propagate to Shapes
    • Vertex Groups
    • Hooks
    • Make Vertex Parent
  • Edge Tools
    • Extrude Edges
    • Bevel Edges
    • Bridge Edge Loops
    • Screw
    • Subdivide
    • Subdivide Edge-Ring
    • Un-Subdivide
    • Rotate Edge
    • Edge Slide
    • Offset Edge Slide
    • Loop Cut and Slide
    • Edge Data
  • Face Tools
    • Extrude Faces
    • Extrude Faces Along Normals
    • Extrude Individual Faces
    • Inset Faces
    • Poke Faces
    • Triangulate Faces
    • Triangles to Quads
    • Solidify Faces
    • Wireframe
    • Fill
    • Grid Fill
    • Beautify Faces
    • Intersect (Knife)
    • Intersect (Boolean)
    • Weld Edges into Faces
    • Shade Smooth & Flat
    • Face Data
  • UV Tools
    • Unwrap
    • Smart UV Project
    • Lightmap Pack
    • Follow Active Quads
    • Cube Projection
    • Cylinder Projection
    • Sphere Projection
    • Project from View
    • Project from View (Bounds)
    • Reset
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 06/20/2021.

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