Blender 2.93 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Structure
      • Primitives
      • Tools
      • Selecting
      • Editing
        • Introduction
        • Mesh Tools
          • Transformation
          • Mirror
          • Duplicate
          • Extrude
          • Merge
          • Split
          • Separate
          • Bisect
          • Knife Project
          • Convex Hull
          • Symmetrize
          • Snap to Symmetry
          • Normals
          • Shading
          • Sort Elements
          • Clean Up
          • Deleting & Dissolving
        • Vertex Tools
        • Edge Tools
        • Face Tools
        • UV Tools
      • Properties
      • UVs
      • Mesh Analysis
      • Retopology
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • Contribute Documentation
Blender 2.93 Manual
  • »
  • Modeling »
  • Meshes »
  • Editing »
  • Mesh Tools

Mesh ToolsΒΆ

  • Transformation
    • Move, Rotate, Scale
    • To Sphere
    • Shear
    • Bend
    • Push/Pull
    • Warp
    • Randomize
    • Shrink Fatten
    • Skin Resize
  • Mirror
    • Axis of Symmetry
    • Pivot Point
    • Transformation Orientations
  • Duplicate
  • Extrude
    • Extrude Faces
    • Extrude Faces Along Normals
    • Extrude Individual Faces
    • Extrude Manifold
    • Extrude Edges
    • Extrude Vertices
    • Extrude Repeat
    • Spin
  • Merge
    • By Distance
  • Split
    • Selection
    • Faces by Edges
    • Faces & Edges by Vertices
  • Separate
  • Bisect
    • Examples
  • Knife Project
    • Options
    • Examples
  • Convex Hull
  • Symmetrize
  • Snap to Symmetry
  • Normals
    • Flip
    • Recalculate
    • Set from Faces
    • Rotate
    • Point to Target
    • Merge
    • Split
    • Average
    • Copy Vectors
    • Paste Vectors
    • Smooth Vectors
    • Reset Vectors
    • Select by Face Strength
    • Set Face Strength
  • Shading
  • Sort Elements
  • Clean Up
    • Decimate Geometry
    • Fill Holes
    • Make Planar Faces
    • Split Non-Planar Faces
    • Split Concave Faces
    • Delete Loose
    • Degenerate Dissolve
    • Merge by Distance
  • Deleting & Dissolving
    • Delete
    • Dissolve
    • Limited Dissolve
    • Collapse Edges & Faces
    • Edge Loops
Next Previous

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 06/20/2021.

  • Edit Page
  • Report Bug
  • 2.93
    • Loading...
  • en
    • Loading...