Blender 2.93 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • Introduction
      • Input
      • Output
      • Shader
      • Texture
      • Color
      • Vector
      • Converter
        • Blackbody Node
        • Clamp Node
        • Color Ramp Node
        • Combine/Separate Nodes
        • Map Range Node
        • Math Node
        • RGB to BW Node
        • Shader To RGB
        • Vector Math Node
        • Wavelength Node
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • Contribute Documentation
Blender 2.93 Manual
  • »
  • Rendering »
  • Shader Nodes »
  • Converter

Converter¶

  • Blackbody Node
  • Clamp Node
  • Color Ramp Node
  • Combine/Separate Nodes
  • Map Range Node
  • Math Node
  • RGB to BW Node
  • Shader To RGB
  • Vector Math Node
  • Wavelength Node
Next Previous

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 06/20/2021.

  • Edit Page
  • Report Bug
  • 2.93
    • Loading...
  • English
    • Loading...