Blender 2.93 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
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    • Materials
    • Shader Nodes
      • Introduction
      • Input
        • Ambient Occlusion
        • Attribute Node
        • Bevel Node
        • Camera Data Node
        • Fresnel Node
        • Geometry Node
        • Hair Info Node
        • Layer Weight Node
        • Light Path Node
        • Object Info Node
        • Particle Info Node
        • RGB Node
        • Tangent Node
        • Texture Coordinate Node
        • UV Map Node
        • Value Node
        • Vertex Color Node
        • Volume Info Node
        • Wireframe Node
      • Output
      • Shader
      • Texture
      • Color
      • Vector
      • Converter
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
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Blender 2.93 Manual
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  • Rendering »
  • Shader Nodes »
  • Input

InputΒΆ

  • Ambient Occlusion
  • Attribute Node
  • Bevel Node
  • Camera Data Node
  • Fresnel Node
  • Geometry Node
  • Hair Info Node
  • Layer Weight Node
  • Light Path Node
  • Object Info Node
  • Particle Info Node
  • RGB Node
  • Tangent Node
  • Texture Coordinate Node
  • UV Map Node
  • Value Node
  • Vertex Color Node
  • Volume Info Node
  • Wireframe Node
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