Material Manager Material Nodes Individual Assets Context UV Distorter
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
UV Distorter

Preview Basic Inputs Outputs Context

Inputs

Direction

Using the vectors here you can define the direction and the intensity of the movement for a given distortion. The X component of the linked vector is responsible for the movement in the U direction. The Y color component can be used to define the movement in the V direction. The W coordinates can be moved using the Z component of the vector. This can, for example, be helpful for three-dimensional Noise structures that also use W components.

Strength [-∞00..+∞00%]

A simple multiplier value for the linked direction vectors.

Center [-∞00..+∞00%]

Use positive values to move the UV coordinates along a diagonal starting from the bottom left corner (0, 0) towards the top right corner (1, 1).