Material Manager Material Nodes Individual Assets Color White Balance
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
White Balance

Preview Basic Inputs Outputs Mask

Inputs

Color

This setting can be used to link colors or textures whose color values should be multiplied by the Alpha channel’s intensity.

White Point

Here you can define the color that appears in the input texture but which should actually be purely white. The tint will be corrected in the Node’s output result.