NEW IN R21
Material Manager Material Nodes Individual Assets Generator Trace Multi-RayOutputs
If the rays hit a surface, the surface color at this location will be saved. The color that was ascertained can be output here.
Here you will find the averaged Normals of the polygon that was hit. The Phong or Normal tag of the respective object will not play a role.
Here you will find the averaged Phong Normals of the surface that was hit. The surface Normals manipulated using a Phone or Normal tag will be evaluated.
This output supplies the averaged global position of all points hit by the rays.
Here the interpolated UVW coordinates of the collision points that were found will be output.
This distance is the average distance of all points that were hit.
The distance already calculated for Distance will be placed in relation to the Max Ray Length and will deliver values between 0 and 1 for the average distance of the surfaces found that was ascertained.
Not every ray will hit a surface within the defined distance. The Hit Ratio outputs the ratio of the total number of rays sent and the hits as a percentage value.