Material Manager Material Nodes Individual Assets Generator Basic Noise
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Basic Noise

Preview Basic Inputs Outputs Context

Inputs

Noise Type

Here you can select from a comprehensive list of patterns that are all generated mathematically, i.e., they have no fixed resolution. In addition, the calculation can be affected by different settings and can also be animated. The available patterns are identical to those in the standard Material System’s Noise shader.

Octaves [0..20]

Use this setting to control the level of detail of the Noise structure. Larger values will create more variation in the pattern; smaller values will result in a corresponding loss of contrast and detail and will blur the structure.

Absolute Value

When the pattern is calculated, positive and negative values will be ascertained by default and converted to brightness values. If this option is enabled, all values will only be applied positively, which will result in the previously negative regions being inverted in their structure. Previously darker areas of the structure will be brightened accordingly.

Seed [-∞..+∞]

This is a numeric value that is used as a basis for the calculation of the pattern. Modifying this value will produce a new variation of the selected pattern.

Lacunarity [0.1..10]

This setting is available for several Noise types and is used to adjust the density of detail in the fractal gaps. Generally speaking, the information density between the structures will decrease with increasing Lacunarity values.

Gain [0.1..4]

This setting can be used to smooth the transition between brightness and structure for several Noise types. Larger Gain values will lead to a correspondingly greater blurring and los of individual details.

Exponent [0.1..5]

This value is available for the Noise types Displaced Voronoi, Voronoi 1, Voronoi 2 and Voronoi 3 and affects in particular the contrast within the Voronoi structure.

Animation Speed [-∞..+∞]

The selected Noise structures can be modified fluidly over a span of time.

Use this setting to define how fast these changes in the structure should occur.