NEW IN R21

Material Manager Material Nodes Individual Assets Math Spline Mapper
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Spline Mapper

Preview Basic Inputs Outputs

Inputs

Position [-∞..+∞]

This value is restricted to a range from 0 to 1 by default and defines the X position in the spline graph at which a new Y value should be ascertaned. If you want to use a smaller or larger value range, use the Min and Max values in the spline graph’s separate Settings.

Spline

The course of this spline curve defines the results in which the input Positions should be recalculated. The curve works exactly as the XPresso Range Mapper node. Note also the separate Settings with which, among other things, the value range and calculation of the spline curve can be affectec.

Der Verlauf dieser Splinekurve legt fest, zu welchen Ergebnissen die eingeleiteten Positionen umgerechnet werden. Die Kurve funktioniert damit exakt so, wie wir es vom Bereichswandler-Node aus XPresso gewohnt sind. Beachten Sie auch die separaten "Einstellungen" über die Sie u. a. den Wertebereich und die Berechnung der Splinekurve beeinflussen können.

 Settings

Tension [0..100%]
Min [XYZ ]
Max [XYZ ]
Link End Tangents
Link End Positions

Position X [-∞..+∞]
Position Y [-∞..+∞]
Lock X
Lock Y

Tangent Left [XYZ ]
Tangent Right [XYZ ]
Break Tangent
Keep Visual Angle
Lock Angle
Lock Length

All of these settings and a general description of how the function graph work are described here.