Inputs
This color defines the color of the background on which the n-gon should be drawn.
This color will be used to fill the n-gon.
This setting can be used to define the size of the shape that is drawn. If set to 100%, a quad’s outer edge will precisely reach the edges of the texture tile.
This setting can be used to soften the outer edge of the shape. The n-gon will increase in size accordingly within the texture tile.
This setting can be used to soften the color filling within the shape. The outer border of the n-gon will remain unchanged.
This setting defines the number of sides for the n-gon. Large values will encroach increasingly on the result produced by the Circle Node.