Material Manager Material Nodes Individual Assets Info Camera
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Camera

Preview Basic Outputs Context

Outputs

Position [XYZ ]

This outputs the position of the active camera in the global coordinates.

Direction [XYZ ]

This vector defines the direction of the Z axis of the camera and in turn the angle of view in global coordinates.

Camera Matrix

The matrix is made up of four vectors. The first vector is the Position value of the camera. The following three vectors define the X, Y and Z axes of the camera object system.

Focal Length [-∞..+∞]

This is the focal length currently being used by the camera.

Sensor Size [-∞..+∞]

This is the camera’s sensor size.

Film Offset [XYZ ]

Via the X and Y portion of this vector you can retrieve the values for Film Offset X and Film Offset Y.

Near Clipping [-∞..+∞]
Far Clipping [-∞..+∞]

Only those elements that lie between these distances will be displayed or rendered by the camera. The limits for the clipping distances can be defined in the camera’s Details menu.

Orthographic

Returns TRUE if the camera uses an orthographic projection (such as Front or Top) and FALSE for a perspective projection.

Object

This port supplies an object’s UUID. This is a unique number that is assigned once per object in the scene. This UUID is used to differentiate each object and, for example, to control include or exclude bahavior.