Material Manager Material Nodes Individual Assets Utility Debug
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Debug

Preview Basic Inputs Outputs Context

Outputs

Passthrough

Here the color value that is input is passed through unchanged. This port must, for example, be linked to BSDF Node’s Color input so the Debug Node will be activated.

Output

Here the Node’s value will be output as a String.