Options
The maximum values by which the objects may be moved. For example, values of (100,0,0) allow the objects to move by up to 100 units from their original positions in the X direction, but there will be no movement in the Y and Z directions.
The maximum values by which the objects may be scaled. For example, values of (3,1,1) allow the objects to be scaled by up to three times their original sizes along the X axis, but there will be no scaling in the Y and Z directions.
The maximum values by which the objects may be rotated. For example, values of (0°,85°,0°) allow the objects to be rotated by up to 85° about the pitch axis, but there will be no rotation about the heading and bank axes.