NEW IN R21
Advanced Features ProRender Die ProRender-Nodes Die Kontext-Nodes UV DistorterInputs
Using this vector you can define the directon of movement and also the intensity of the movement of the distortion. The X component of the linked vector is responsible for the movement in the U direction. The Y component of the vector is used to define the movement in the V direction. The W ccordinate can be moved using the vector’s Z component. This can, for example, be helpful when creating three-dimensional noise structures that also use a W component.
A simple multiplication value for the linked Direction vector.
See Center.
Context
This input is optional and can be used to input custom UV coordinates that should serve as a basis for the node. Otherwise the node will automatically use the texture coordinates supplied by the Texture tag.