NEW IN R21

Material Manager Material Nodes Individual Assets Generator Cells
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Cells

Preview Basic Inputs Outputs Context

Inputs

Distribution

Here you can, for example, input grayscales or float comma values into the node to affect the density of the cells. Pure white, or a value of 1.0, will generate the maximum density for cells. The size of the density in the end iw also affected by the Max Points setting.

Seed [-2147483648..2147483647]

The distribution of the cells is based on a random calculation that in turn is based on this Seed value. Changing the Seed value will therefore result in a recalculation of the cell pattern.

Max Points [0..100000]

This setting defines the maximum number of cell kernals that should be generated if Distribution is set to 1. The calculation time will increase accordingly with the number of cell kernels. The cells will also become correspondingly smaller. The arrangement of the cells can also be affected by the Distribution Strategy setting. The actual number of cells that are visible is also defined using the Distribution setting.

Distribution Strategy

Here you can select between two modes to define how the cell kernels are positioned:

Distance Mode

The Distribution, Max Points and Distribution Strategy settings define the position, density and number of cell kernels. The Distance Mode can be used to affect the shape of the cells. The Exponent setting can be used to define the contrast of the cells.

Exponent [0.001..99999999]

Ths numeric value is used to affect the contrast of the cells.