NEW IN R21

Material Manager Material Nodes Individual Assets Generator Cells
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Cells

Preview Basic Inputs Outputs Context

Outputs

Distance [-∞..+∞]

Here you will find float comma values between 0 and 1 that define the distance a sample lies from the cell core. The output reflects the node preview exactly.

Center [XYZ ]

These Vector2D coordinates define the position of the nearest cell core within the UV tile for each sample.

Direction [XYZ ]

This Vector2D directon vector defines the direction to the nearest cell core for each sample.

Index [-2147483648..2147483647]

Each cell contains a unique and sequential number that can be queried here.

F1 [-∞..+∞]

This is an alternative ouput of brightness values between 0 and 1 that are not necessarily arranged circularly around the cell core but run vertically along the cell edges. The resulting brightness is also dependent on the size of the cell. Characteristic of the result are the dark cell edges that set them off from the neighboring cells.

F2 [-∞..+∞]

The cell borders reflect the shape of a n-corner, i.e., it has edges whose center can be calculated. The F2 output delivers a similar result as F1 but also evaluates the distance from the cell edges in addition to the distance from the center of the edges. The cener of each edge of a cell border remains dark. The brightness expands linearly from this point.